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Purge Online

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Online Multiplayer

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Purge Online' - Multiplayer Demo Available NOW

by Rainier on March 20, 2003 @ 8:59 p.m. PST

Get the Purge Demo 1.4.1d Full off Worthplaying (70mb)

Get the Purge Demo 1.4.1d Patch off Worthplaying (800k)

[1.4.1d]

Technology

- Energy regeneration uses slightly less bandwidth.
- Certain shots use slightly less bandwidth.
- Data packets smaller to reduce client "desyncing".
- Server uses less CPU.
- Projectile update rates are smoother.
- Client/Server more sensitive to correcting lost packets and "desyncs".

DETAILS

- Tenacity has new saving throws calculations.
- Tenacity can now have up to 99% saving throw.

Weapons General

- Thrown magic weapons no longer stun opponents.
- Dexterity-to-distance penality increased for all lock-on (homing) weapons.

Skills General

- Ward and Ion Barrier down time increased from 7.5 to 10 seconds.

Mage

- Frostbolt primary-fire "drunkness" now depends on Dexterity.
- Fireball alt-fire downgraded to a Type II Warhead & Explosive

Android

- Phalanx primary fire velocity increase 66.66%.

Assassin

- Wraithblade Daggers have a 50% velocity increase.
- Wraithblade Daggers "air-burst" mode has greater detection radius.
- Wraithblade Daggers have a 33.33% damage increase.
- Vorpal Crossbow primary shot has a 50% damage increase.
- Vorpal Crossbow has increased ROF.

UI

- Secondary Objectives changed to explain how to use skills.
- Players are explained how to repair the Portal and reduce respawn time when in observer.
- Selecting weapons now tells you how to access your player stats by push the F1 key.
- "All skills" text now fix better in the box especially the really long skill names.
- Various typos fixed.


[1.4.0d]

- Initial Release


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