ThinkTanks

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Action

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GarageGames Releases 'ThinkTanks' Beta At GDC

by Thomas on March 3, 2003 @ 1:37 a.m. PST

"This game is the game that I have always wanted to play," says Joe Maruschak, BraveTree Creative Director, "The game play is deep enough that you can play for hours and not get bored with it but easy enough to learn that even a player new to online gaming can get in there and have a blast."

ThinkTanks are small armored vehicles that contain the brains of soldiers that were stolen by an alien race and placed in reinforced glass jars on top of the tank turrets. In arenas constructed to resemble earth, the aliens have pitted the disembodied soldiers against each other for their amusement.

The game will feature 3 tank types with different performance attributes and weapon loadouts. There will be no user end configuration of the tank vehicles. Weapon power-ups include super-speedy projectiles, bouncing projectiles, and a deadly area effect weapon.

The game will have three different level types that reflect three different gameplay styles. The rock strewn green levels are for beginner players and will have an open feel that will allow player to become acclimated to handling of the ThinkTanks. The dark and foggy in blue levels will have a slower, more deliberate play style, reminiscent of hide and seek. The red levels will be frantic and have deadly volcanos that spew lava rocks, creating increased danger for the players and requiring more skill to master.

The game will have team battle modes in addition to individual battle matches. Additionally, the game will feature AI 'bots', that will allow players to experience all ThinkTanks game types as a single player game.

"We've been looking forward to announcing this game for some time." comments Jeff Tunnell, "the quality of the gameplay combined with the humorous cartoon landscape is incredibly fun. This is exactly the kind of game we had in mind when we created the GarageGames Blast line.


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