Joining the award-winning, enthusiast-class GeForce FX 5800 GPU, the new GeForce FX mainstream GPUs are designed to address a full range of price and performance levels, all sharing the same cinematic computing feature set, including the CineFXTM architecture with advanced vertex and pixel shaders for stunning special effects. In addition, the GeForce FX family of desktop graphics processors is supported by the NVIDIA Unified Driver Architecture (UDA) — the industry's only true binary-compatible software architecture, guaranteeing software compatibility and stability, enabling the industry's most reliable graphics platform.
The new additions to the GeForce FX family of GPUs include:
- The GeForce FX 5600 GPU — Delivering cinematic graphics for the mainstream market, the GeForce FX 5600 GPU incorporates the full GeForce FX feature set, including Intellisample 2.0 for stunning quality enthusiast gaming. The GeForce FX 5600 GPUs deliver 30% more performance at half the price of the GeForce4 Ti 4600.
- The GeForce FX 5200 GPU — The industry's first value DirectX 9.0-class GPU, the GeForce FX 5200 GPU delivers GeForce FX cinematic computing and market-leading performance with best-in-class features and reliability for as low as $79 USD MSRP.
"In 2003, NVIDIA celebrates a decade of innovation and technology leadership in the graphics industry," stated Huang. "We continue this tradition by delivering a full series of DirectX 9.0 GPUs in record time, approximately 100 days from the release of the new DirectX 9.0 API."
"New technology announcements are always very exciting, but the latest and greatest graphics features have traditionally been expensive and limited to the hard core audience. With the GeForce FX family, NVIDIA is providing a platform for the masses to get the best gaming experience possible, at prices they can afford," said a representative at Blizzard Entertainment. "This achievement is particularly exciting for Blizzard and we applaud NVIDIA for reaching this significant milestone in PC gaming."
“The combination of Microsoft’s HLSL and NVIDIA’s graphics processors is a superb software and hardware blend that enables any developer to efficiently create photo-realistic real-time environments,” said Dean Lester, general manager of Windows Graphics and Gaming Technologies at Microsoft. “Developers will be able to take advantage of more advanced features using HLSL while developing games for the Windows gaming platform.”
“A high-level graphics language has broad appeal, facilitating development of graphics effects and ultimately providing high-impact, long-life applications for consumers,” stated Ned Finkle, vice president of strategic marketing at NVIDIA. “Our goal is to make DirectX 9.0, HLSL and the Windows platform, one of the most pervasive graphics platforms ever.”
With the GeForce FX family of GPUs, NVIDIA® delivers the first complete, top-to-bottom family of cinematic computing solutions that render games that look as good as big-budget Hollywood movies. Compatible with Microsoft’s high-level shader language, NVIDIA’s hardware solution increases programmer productivity and decreases development time of more graphically complex games, making it the most stable and reliable development platform in the industry.