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NDL Launches Gamebryo At Game Developers Conference

by Rainier on March 6, 2003 @ 10:56 p.m. PST

NDL today released its much anticipated 3D graphics toolkit and engine, Gamebryo (www.gamebryo.com), at the Game Developers Conference. Gamebryo, the next step in the evolution of game development, is a cross-platform 3D graphics toolkit and engine that offers game developers unparalleled flexibility with crafting cutting-edge 3D technology in their games. Gamebryo, based on NDL's NetImmerse technology, also gives game developers the unique ability to leverage and extend their legacy tools in creative ways.

NDL will be in booth 1536 at the Game Developers Conference through Saturday, March 8th, located near strategic partners Havok and Discreet. NDL will be showing the capabilities of Gamebryo through two new technology demos: Lenguins and Eturnum. A wide variety of other demos on PC, PlayStation2, Xbox, and GameCube will include award winning titles such as Irrational Games' Freedom Force, Bethesda Softworks' The Elder Scrolls III: Morrowind and Microid's Tennis Masters Series.

Gamebryo represents an enormous potential for shaving time and costs from the typical production cycle of "AAA" game projects, by putting accessible leading-edge technology at designers' fingertips, and it has already generated excitement amongst developers at the show. "Gamebryo is an exciting evolution in NDL's product line. Gamebryo's flexibility is exactly what we need for our future projects because it plugs into our production pipeline and makes it even easier for us to expand upon the available Gamebryo tools," said Todd Howard, executive producer at Bethesda Softworks.

Beyond allowing developers to quickly create stunning 3D environments, Gamebryo offers a host of new tool features including an easily expandable tools architecture, pixel and vertex shader editing and new animation tools. The Gamebryo engine includes a new pixel and vertex shader system, as well as numerous performance enhancements. Developers are giving NDL high praise for enabling the artist to more easily create, modify and enhance content from prototype to gold master.

"It's not just about the run-time engine - Gamebryo provides the glue between Discreet 3ds max software and hardware," said Paul Perreault, project manager of Discreet's Gaming Software. "Artists can go a long way in creating prototypes and optimizing their 3D content without ever leaving the environment in which they are most comfortable ­ Discreet 3ds max."

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