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Command & Conquer: Generals

Platform(s): PC
Genre: Strategy
Publisher: Electronic Arts
Developer: Electronic Arts
Release Date: Feb. 10, 2003 (US), Feb. 14, 2003 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'C&C Generals' - Update Patch Available NOW

by Rainier on April 1, 2003 @ 2:51 p.m. PST

Command & Conquer Generals drops players in the center of global warfare where they are challenged to become a powerful general and control massive armies with cutting-edge military weaponry.

Get the English 'C&C Generals v1.05' patch off Worthplaying (10mb)

USA Link 1 <--> USA Link 2 <--> European Link

Get the German 'C&C Generals v1.05' patch off Worthplaying (10mb)

USA Link 1 <--> USA Link 2 <--> European Link

Get the French 'C&C Generals v1.05' patch off Worthplaying (10mb)

USA Link 1 <--> USA Link 2 <--> European Link

Other Mirrors

Get the Multilanguage C&C Generals patches off EA's FTP (10mb)

Fixes in v 1.05 :

  1. STAT RECORDING INACCURACY: Made sure the online stats are tracked correctly. Initial disconnecting players will be tracked and wins/losses will be correctly tabulated. One note to remember: At the Disconnect Voting screen players MUST wait for the count down to finish. A player that exits this screen before the count down is done will receive a disconnect. Also, the voting button has been removed from any 2 player game Disconnect Screen.
  2. US BARRACKS EXPLOIT: Lowered the number of Rangers that appear after a US Barracks is destroyed.
  3. BUGGY MISSILE TRACKING AFTER UPGRADE: Made sure the missiles continue tracking targets after the player upgrades the Rocket Buggy.
  4. RELOADING COMANCHES, ROCKET BUGGIES: Made sure the Rocket Buggy and the Comanches can reload reliably.
  5. GLA FAST BUILD BUG: Fixed exploit that allowed multiple Workers to speed structure build times.
  6. DOUBLE PLANE WEAPONS CAUSE INCORRECT DAMAGE (All planes): Made sure that targets take damage correctly when multiple ordinances hit a target simultaneously.
  7. SOME USERS ARE SEEN IN THE WRONG GAME LOBBIES: Fixed this so that "phantom" users wouldn't be seen in misc. lobbies.
  8. GENERAL BALANCING ISSUES:
    • Bug fixed in MiG damage code where upgraded napalm did too much damage to targets.
    • GLA Bomb truck health up from 220 to 250.
    • Worker health up from 100 to 140.
    • Tunnel Network gun damage increased from 10 per shot to 15 per shot.
    • Overlord build time increased from 20 to 25 seconds.
    • Scorpion Tank now builds in 10 seconds instead of 14.
    • GLA Arms Dealer build up time decreased from 50 to 40 seconds (ini seconds, not game seconds.)
    • Tunnel Network Build Time improved from 20 seconds to 15 seconds (ini seconds, not game seconds.)

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