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Bandits: Phoenix Rising

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Action

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Bandits: Phoenix Rising' - Update Patch Available NOW

by Rainier on April 21, 2003 @ 7:05 p.m. PDT

Get Bandits: Phoenix Rising Patch v1.1 off Worthplaying (6mb)

* Note: Some of these fixes are allready implemented in the Trisynery USA-version

Changed Gamebalance

  • The games starts with additional weapons, the Sharkbite and the Scrapmaker.
  • Weapons in general are recieved earlier in the game.
  • Increased the armour on all player vehicles.
  • Decreased the armour on Vincent.
  • Decreased the armour on Sebastion.
  • Increased the armour on the train in mission 13.
  • Additional balancing of enemies.

Major Bugs

  • Fixed a bug in win-XP which sometimes made the game lag and then die.

Minor Bugs

  • Fixed a bug in mission 3 which could result in a checkpoint not being recognized.
  • Fixed a bug in mission 5 that sometimes made the enemies disappear or hard to find.
  • Fixed a bug in mission 12 which could result in certain mission information not being presented to the player.

Additional

  • Added a new multiplayer level.
  • All files are now open for moding. Such as weapons and effects (just open and edit the xml files to mod).
  • Additional fixes to increase stability on certain ATI and Nvidia cards. (Make sure to always use the latest drivers from ATI and Nvidia)

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