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Midnight Club II

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Racing

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Midnight Club II' (PS2) - Trailer

by Rainier on April 4, 2003 @ 12:57 p.m. PST

Get the Midnight Club II trailer off Worthplaying (1min/18mb)

USA Link 1 <--> USA Link 2 <--> European Link

FEATURES

  • Midnight Club II is all about unlimited freedom.
  • Track based racing games lack intensity because they are staged within a defined, controlled environment. Midnight Club II’s racing takes place in living cities and is completely nonlinear – players choose their own routes, hoping to avoid unpredictable obstacles.
  • The core nonlinear gameplay of the original Midnight Club has been retooled for Midnight Club II –a completely new technology called “railbranching” in now implemented. For the first time, the AI recognizes that there are countless paths to take through any given city. The competition will now think on the fly throughout races, making random, intelligent decisions at each intersection in order to win. They are not locked into any single “rail” (or path).
  • Midnight Club is now open to motorcycles. Players can take advantage of a bike’s size and speed to control them through tight traffic and alleys. Bikes have more horsepower and greater acceleration than cars, but are not as stable.
  • Race more than 28 new tricked-out muscle cars, hot rods and rally cars.
  • Character cut scenes add depth to the progression of the story, accentuating everything street racing culture is all about. Each character has their own racing style.
  • Compared to the original Midnight Club, the vehicles in Midnight Club II incorporate new textures, polygonal models, and damage effects offering a sleeker look more representative of actual street racing machines. Vehicle control balances realistic car physics and a fun, easy to learn arcade style.
  • Refined art production and lighting throughout the game results in stunning urban environments.
  • Each city - LA, Paris, and Tokyo - is a vast, detailed urban environment with countless routes and shortcuts. Each city is layered with overpasses, jumps, off ramps, bridges, and tunnels.
  • Cops want to break up illegal racing circuits at any cost. Sophisticated techniques are the norm - they won’t simply chase drivers down. Now the police have helicopter patrols and set up roadblocks…so it’s not only about driving fast, but knowing the city and driving smart.
  • To impress: burn out, do wheelies, roll up on two wheels through alleyways then spin out a full 360-degrees.
  • Weather affects the racing – adjust to rain, fog, and lightning storms. Inclement weather reduces visibility makes it harder for players to find their destinations and other vehicles.
  • Midnight Club II is expected to hit retail shelves in the United States for PlayStation2 on April 9, 2003, with versions for the Xbox and the PC expected to ship later.


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