Archives by Day

October 2014
SuMTuWThFSa
1234
567891011
12131415161718
19202122232425
262728293031

Advertising





Disney's 'Toontown Online' - Overview & Screens

by Thomas on May 20, 2003 @ 1:11 a.m. PDT

Disney's Toontown Online is the first massively multiplayer 3D online game created for kids and kids of all ages. Although not targeted to hard core gamers, Toontown is built on the principles of traditional Role Playing Games (RPGs) and Massively Multiplayer Games (MMPs). Its game play, however, has been expanded and modified to appeal to casual gamers and through several years of testing, Toontown has developed a core fan base among the gaming community.

A non-violent game alternative, Toontown Online is a fun filled, ever changing online Toon world where players become Toons and join together to save the world from the evil Cogs. Toontown is under siege from an evil band of business robots called the Cogs. An unsuspecting Scrooge McDuck accidentally unleashed the money-hungry robots on the Town and they are attempting to turn the colorful world of Toontown into a black and white metropolis of skyscrapers and businesses. The player's job, as a Toon, is to help stop the Cogs and rescue the town.

Membership for the Disney's Toontown Online sneak preview is priced at $7.95 per month with an initial sign-up fee of $9.95, which covers the first 30 days. Initially players will receive three days of game play free before being required to provide a credit card for payment. At launch in June, membership will be $9.95 per month.

Disney's Toontown Online runs on the PC platform and requires a Pentium II 223 with an 8 mb 3D graphics card and is available at www.Toonwtown.com .

The game was developed by the VR Studio, now part of Walt Disney Internet Group (WDIG), using the Disney PANDA3D proprietary network game engine. The VR Studio was established as part of Walt Disney Imagineering R&D to drive the creativity and experience of the theme park experience into the rendered, online 3D world.

GAMEPLAY

The Player's Character
Each player can choose to be a dog, cat, mouse, horse, rabbit or duck. They then personalize their Toon by mixing and matching body types, height, over 100 clothing styles, and colors. Once the player has made these selections they will name their newly created avatar.

Shticker Book
Each player is provided a Shticker Book which has several key features. Among other things, it includes a map, inventory sheet, record of accomplishments, and game options menu.

Friends List
Located in the upper right corner of the screen, the player's Friends List informs a player which of their friends are currently online and allows players to teleport directly to them-as long as they are not fighting to convert a Cog Skyscraper back to a Toon Building.

Communication
Disney's Toontown Online features two major industry innovations, SpeedChat and Secret Friends, to enable safe communication within the community for participating kids. These features also allow players to control their level of interaction with the broad, game audience.

SpeedChat is a menu-based tool which gives players several layers of pre-written phrases that they can link together to form sentences. SpeedChat adapts for each avatar based on the Tasks they have been assigned and allows a dynamic means of safe and easy communication among younger aged children.

Secret Friends allows two players who know each other outside the game to chat freely within the game environment. By exchanging a time-sensitive secret password—generated by the game and exchanged via some external (not in-game) form of communication—two players can chat freely with one another. These chat messages are filtered for obscenities between friends, and are incomprehensible to other Toons in the vicinity.

Toontown
Toontown currently consists of six neighborhoods:

Toontown Central

Donald's Dock

Minnie's Melodyland

Daisy Gardens

Dreamland

The Brrrgh

Each neighborhood has a Playground, where players are safe from Cog Encounters. Here players will find the Trolley Station that takes them to a mini-game (see below). Each Playground has some type of activity for players to enjoy. Surrounding the Playground are the streets where Toons will encounter the Cogs.

Cog Encounters
The only way to stop the Cogs from changing Toontown is to confront them in battle. A player can fight the Cogs alone or with a group of Toon friends. The player defeats a Cog using an array of 42 cartoon props and gags such as a "pie in the face" or a "squirt from a seltzer bottle." Cogs, retaliate with their own suite of attacks like "Canning" or tying up the Toon in "Red Tape."

If too many Cogs enter a Toon building, it can be Incorporated—equivalent to a hostile takeover. The former Toon Business is converted to a Cog Skyscraper. Toons can band together, enter these Skyscrapers and after successfully defeating all of the Cogs inside, win the building back for Toontown. When creating Toontown, developers made key choices in ease of battle and ease of battle grouping, so that casual/non-gamers would be able to join in and have fun while learning the strategy of battle. In addition, the developers decided that battles would not be action based, in the sense of Toons directing accuracy or being able to dodge cog attacks and other things, but rather strategy based. As players move through Toontown, the action elements are centered in the Trolley games.

Tracks
There are seven tracks for the players to master (although any given player/Toon gets to choose which 6 tracks to master): Throw, Squirt, Drop, Trap, Lure, Sound and Toon Up (healing). Each track has six levels of gags. As the player advances in the game, more levels and props become available for them to use in battle. Bonuses are rewarded when Toons cooperate strategically in battle, and gags have unique properties which can be maximized for Toons to succeed in battle.

Mini-games
Mini-games are simple games of skill and chance. There are currently 8 Mini-Games players can play.


Lucky Number

Underwater Ring

Cannon Game

Toon Tag

Match Minnie

Dodge-a-Cog

Tug-O-War

The Catching Game

Mini-games are not just a fun activity for the player. Every time a player uses a prop in battle, that item is subtracted from their inventory. By playing mini-games, the player earns jelly beans/points. The points awarded to the player or players who win the mini-game can be used—either in post-game Gag Shop or Playground Gag Shops— to purchase additional battle props.

Tasks/Quest System
There hundreds of quests or "Tasks" integrated into story and gameplay which are assigned to players by Non-Player Characters. Successful completion of the missions rewards the player with a boost in experience and/or inventory.

Innovations on the Massively Multiplayer Genre

Universal themes and humor

Gradual access to complexity using tutorial and quests

Short play sessions

Light death penalties

Parents and kids can safely share avatars

Cooperative 4-player minigames

Seamless grouping system

Teleport to friends

Multiplayer turn-based combat

Context sensitive menu-based chat

Anti-griefing design

Elimination of most in-game economic problems

Inexpensive to maintain and operate

Password protected chat with parental control

Download while you play

Related articles, Click here!

blog comments powered by Disqus