Bandits: Phoenix Rising

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Action

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Bandits: Phoenix Rising' - Update Patch Available NOW

by Rainier on May 26, 2003 @ 10:44 a.m. PDT

Get the Bandits: Phoenix Rising v1.1.1 patch off Worthplaying (5.5mb)

Patch 1.1.1

  • Fixed copy protection problems in Patch 1.1

Patch 1.1

* Note: Some of these fixes are allready implemented in the Trisynery USA-version

  • Changed Gamebalance
    • The games starts with additional weapons, the Sharkbite and the Scrapmaker.
    • Weapons in general are recieved earlier in the game.
    • Increased the armour on all player vehicles.
    • Decreased the armour on Vincent.
    • Decreased the armour on Sebastion.
    • Increased the armour on the train in mission 13.
    • Additional balancing of enemies.
  • Mayor Bugs
    • Fixed a bug in win-XP which sometimes made the game lag and then die.
  • Minor Bugs
    • Fixed a bug in mission 3 which could result in a checkpoint not being recognized.
    • Fixed a bug in mission 5 that sometimes made the enemies disappear or hard to find.
    • Fixed a bug in mission 12 which could result in certain mission information not being presented to the player.
  • Additional
    • Added a new multiplayer level.
    • All files are now open for moding. Such as weapons and effects (just open and edit the xml files to mod).
    • Additional fixes to increase stability on certain ATI and Nvidia cards. (Make sure to always use the latest drivers from ATI and Nvidia)

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