The game is based on the Internet Communication Engine (Ice), developed by ZeroC, Inc. in close collaboration with Mutable Realms. Ice provides extreme scalability and speed, and was developed by experts in the domain of very-large-scale systems. Wish also uses NDL’s Gamebryo™ 3D graphics toolkit and engine and IDV’s SpeedTreeRT™ for a rich and detailed medieval fantasy world with breathtaking visual effects.
“Providing the infrastructure for Ultra Massive Online Gaming was an enormous challenge,” said Michi Henning, ZeroC’s Chief Scientist. “The demands with respect to scalability, speed, and reliability are only surpassed by large-scale telecommunications projects. We are proud to have mastered this challenge. Many middleware technologies claim to be suitable for such large-scale projects, but Ice can actually prove it.”
"The Mutable Realms' team has been working hard the past year to bring a new type of online game to the industry," said John Austin, president and CEO of NDL. "With our new technology we wanted to provide them with the flexibility to expand their production pipeline while saving them money and time so they can focus more on the game play experience."
“The Wish player is in for a truly new experience, not only in the size of their online world, but in the quality of the outdoor environment they find there,” said Chris King, president of IDV. “SpeedTreeRT technology will help build the first gaming environment with truly realistic trees – trees that blow in the wind and look full and real from any direction, but that use a remarkably small amount of CPU and GPU resources.”
Jamie Moffet, Senior Vice President of Mutable Realms said: “Our world class team of programmers and artists, ranging from 3D experts to an Emmy-award winning sound engineer, has created an unprecedented online gaming experience, with the help of our partners.”
The first public beta test for Wish will be conducted by the end of 2003. The final release will be available in Winter 2004.