Prince of Persia: The Sands of Time

Platform(s): Game Boy Advance, GameCube, Movie, PC, PlayStation 2, PlayStation 3, Xbox
Genre: Action
Publisher: Ubisoft
Developer: Ubisoft Montreal
Release Date: Nov. 12, 2003 (US), Feb. 20, 2004 (EU)

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'Prince of Persia: The Sands of Time' (PS2) - Screens

by Rainier on June 11, 2003 @ 12:29 p.m. PDT

A rogue prince reluctantly joins forces with a mysterious princess and together, they race against dark forces to safeguard an ancient dagger capable of releasing the Sands of Time, which can reverse time and allow its possessor to rule the world.

Key Features

  • A Legendary Hero Returns.
    • Wielding powers of mythic proportions, the Prince returns to action-adventure gaming with gravity-defying acrobatics, ferocious fighting combos, and the ability to bend time to fulfill his destiny.
  • Awe Inspiring Gameplay with the Sands of Time.
    • Ubi Soft's Montreal Studio presents The Sands of Time - a technological breakthrough that will change the face of action-adventure gaming forever. Erase the past, behold the future, and freeze the present in real-time for unlimited gameplay variations.
  • Exotic Worlds, Vast Kingdoms.
    • Uncover the mysteries of a world never before explored in action-adventure gaming. Ancient, mythical, and deadly, Persia holds a staggering array of landscapes and kingdoms to explore and conquer.
  • A Sweeping Adventure of Betrayal and Triumph.
    • The epic legends and deadly creatures of mythic Persia burn to life in this suspense-filled tale, featuring more twists and turns than the labyrinthian Palace itself.
  • The studio behind Tom Clancy's Splinter Cell presents the new era of action- adventure ...
    • Ubi Soft Montreal moves onto its next major hit while taking their knowledge and technology to the next level.
  • Jordan Mechner - The Creator.
    • The creator of the original Prince of Persia, and acknowledged "godfather" of the actio.n-adventure genre, Jordan Mechner consults on all facets of game design - including storyline, cinematics, programming, and artistic vision.

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