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'Rise Of Nations' - Update Patch Available NOW

by Rainier on June 15, 2003 @ 9:58 p.m. PDT

MicroSoft/Big Huge Games have released a new patch for their recently released RTS game Rise Of Nations. This upgrade brings your retail game to v1.02 and improves various multiplayer issues, but also a Conquer the World crash, auto-patch system support, and more. Read more for detailed fix list and download links ...

Get the Rise Of Nations v1.02 patch off Worthplaying (8.5mb)

Rise of Nations changelist :

Multiplayer Technical Fixes

  • MP Lag seems to be fixed even for severe clock drift. The major MP lag issue was not related to network bandwidth.
  • The major issues with hosting behind a NAT have been fixed.
  • MP ratings are fixed. Ratings will be reset as the current ones are not meaningful.
  • GameSpy Arcade and the in-game matchmaking services are now compatible.
  • Chat message are now white with only the player name colored. Armageddon does not happen in "Sandbox" mode (1-player).
  • Additional anti-cheat protection.
  • Fixed ping-sorting for in-game matchmaking.

Auto-Patch System Updates

  • Much better support for pre-prelease patch testing.
  • You can now check for updates without going into GameSpy.

Conquer the World

  • CtW crash related to 16-bit vs 32-bit color on battle loading has been fixed.

Color Adjustment Support

  • Added a semi-documented way of adjusting the colors as requested by some colorblind players. Thanks to Ike for putting it in and providing a sample set of colors.

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