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'Battlefield 1942' - Dedicated Linux Server v1.4 beta 7 Available NOW

by Rainier on June 25, 2003 @ 10:01 p.m. PDT

This is the v1.4 dedicated Linux (beta 7) server for EA/Digital Illusions' multiplayer first-person shooter BattleField 1942. This release offers improved performance, some console command enhancements, status monitor changes and a socket connection fix, and as before this incremental upgrade requires the previous beta 4 to be installed, in other terms, this is an UPGRADE (thanks 3DGamers). Read more for download links ...

Get the BF1942 Dedicated Linux Server 1.4 Beta 7 off Worthplaying (6mb)

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Release notes: Battlefield 1942 free dedicated Linux server version 1.4
$Id: //dice/Projects/Battlefield/LinuxBuild/readme-linux.txt#2 $
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** For the impatient: Running the server **

- Un-tar the distribution archive. This will generate a directory where the server and all its related files reside.

- Modify Mods/bf1942/Settings/ServerSettings.con to your taste.

- Run the server from within the top-level directory by typing
./start.sh [arguments] from a shell.

To start a road to rome server with the status monitor active you would use:
./start.sh +game XPack1 +statusMonitor 1

** More information **

Welcome to the bf1942 Linux dedicated server. This software is BETA quality and should not be run on production servers.

This is the first Linux release from DICE and is a rather large change from the previous beta releases from Ryan C. Gordon. A revision history is attached at the end of this document.

For discussion with the developers and other users of this server please subscribe to the bf1942 mailing list. To join the list, send a message to and follow the instructions given to you in the reply.

If you prefer to use a forum, there is one set up at the distribution site for the open beta series at http://www.bf1942.lightcubed.com . You can report bugs both in the forum and on the mailing list. Please don't send bug reports in private mail to me, go through the forum or the list instead.

DICE would like to thank Ryan C. Gordon for his work on the earlier linux releases and the bf1942 linux community for their test feedback, bug reports and patience.

Have fun with your Linux server!

Andreas Fredriksson

Revision history
------------------------------------------------------------------------------
Filename: bf1942_lnxded-1.4-ob7up.tar.bz2
MD5 sums: 5df2e3719104ac7ee44a1f4b26a56784 bf1942_lnxded.dynamic
afbd28c4f02a8a82387ca2e557dd8805 bf1942_lnxded.static
Version: BF1942 (Ver:52283/Wed Jun 25 16:29:27 CEST 2003)
Release date: 2003-06-25
Release status: Pure bug fix release for OB6.
Comment: Shipped with symbol table intact to produce stack traces.

Changes:
- Identical to OB6 but fixes a GameSpy socket connection error.
Internet server should work with their IP addresses again.

------------------------------------------------------------------------------
Filename: bf1942_lnxded-1.4-ob6up.tar.bz2
MD5 sums: 81ec000159042b1c96f6366dd5e3d2fc bf1942_lnxded.dynamic
351aa552733d52fafaf6d93c16c63d39 bf1942_lnxded.static
Version: BF1942 (Ver:52221/Wed Jun 25 13:27:27 CEST 2003)
Release date: 2003-06-25
Release status: Incremental update from open beta 4 or 5.
Comment: Shipped with symbol table intact to produce stack traces.

Changes:
- Compiled with different optimization settings to improve performance.
- The game.sayAll console command is now available.
- game.listPlayers gives ip addresses in the correct order.
- The status monitor leaves more room for the server name.
- Added frame simulation stats to status monitor for beta purposes.

Known issues:
- SMP kernels can cause the server to use a lot more CPU than what it it really should be using; the only known workaround is to use a non-SMP kernel. People are also reporting success with the development kernels (the 2.5.x series), which is only recommended for the daring.

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