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'Tropico 2: Pirate Cove' - Update Patch Available NOW

by Rainier on June 4, 2003 @ 9:46 a.m. PDT

Take 2 has released the first patch for their recently released RTS/Simulation game by Pop Top Software, Tropico 2: Pirate Cove. This upgrade brings your retail game to v1.02 and adresses a few game crashes, adds a few new features and the usual lot. Read more for detailed fix list and download links ...

Get the Tropico2 : Pirate's Cove v1.02 Patch Off Worthplaying (8mb)

Crash Bug Fixes

  • Fixed crash bugs with animations at game start. This means new saves made with the game paused via the toolbar will not be corrupted. This won’t fix old corrupt saves
  • Fixed a crash bug when loading maps in the map editor.

New or Augmented Features

  • • You can now rename your pirate king
  • • There is an option on the settings dialog to turn off the circle window’s “follow” camera. This improves performance and is useful on slower machines.
  • • Returning ships now look for a dock with the right amount of cargo to re-equip them
  • • Black market purchases now have a maximum price making it possible to use the black market later in the game.
  • • When a ship is scuttled it gives its cargo to the dock
  • • Island Log displays the current score of a sandbox game.
  • • Can no longer send pirates to school in skills in which they have reached maximum. Targeting cursor won’t appear over these pirates.
  • • Added a "huge message" (large white text on screen) upon selecting an edict to remind or educate the player to use ‘ctrl’ key for selecting multiple targets
  • • New thought for haulers says the amount they are hauling
  • • Changed default orientation of construction choice buttons, so we aren't always presented with their rear ends.
  • • Hotkey: F1 toggles assistant panel (same as pressing ‘A’)
  • • Island Log: added hint text to line graphs
  • • Island Log: Graphs: shift-click affects un-checked boxes on the graphs in the opposite way the clicked checkbox was affected.
  • • Changed tutorial message display to show certain messages (e.g. invasion warnings) even if the preference is off
  • • Clicking the moonometer pauses the game.
  • • New hotkeys: P opens pirate satisfaction chapter and W opens captive satisfaction chapter (also changed the hints on satisfaction. meters to tip off the user).
  • • Island Log reports satisfaction levels for resting at pirate residences
  • • Character Detail: Added hint text to “ransom amount” and “escape risk” to report if character has incriminating knowledge to tell his or her homeland
  • • Improved plunder shares to 60/22/18 (capt/officers/crew). This change combines with a bug fix that was resulting in too little plunder for officers. The main effect will be slower rank gain for captains.
  • • Added hotkeys to the Island Log: number keys and the back-quote (the back quote key is just to the left of the ‘1’ key) jump to various chapters and the Table of Contents when the Island Log is open
  • • You can rename characters, and it's even logged.
  • • New hotkeys: 'D' opens Island Log to demographics chapter. Shift-D opens to the captive’s page (instead of default pirate page).
  • • Added tracking of the names pirates killed at sea. They are displayed in the ship’s Log as skeletons.
  • • Legalized road destruction if from a closed loop (and doesn't violate the usual rules). You still cannot create two networks.
  • • You will see more Green & Red money icons (they rise up from your buildings when they gain or lose money). The actual amount of money you get/lose is exactly the same, only the number of icons you see has changed to better show the amount.

Miscellaneous Bug Fixes

  • Disabled advice rules for episodes 3 and 4, which previously had Smitty giving advice to build unavailable buildings.
  • Fixed Letters of Marque edict to only apply to sinking of ships that the player's patron is at war with.
  • Now a greater diplomatic penalty when settlement is raided when a peace promise is in effect (previously raid cost was the same regardless of peace promise).
  • "Free All Of Nation" will no longer free escaping and revolting captives
  • You can no longer use the "release captive" edict during a captive escape or revolt
  • Overseer skill bonus now applies to construction tasks
  • Circle Window now behaves more properly when changing screen resolution
  • Fixed bug where certain buildings (e.g. farms and d├ęcor) would leave their building construction graphic around after aborting construction
  • Trees and shrubs will no longer grow on rocks, beach, or water.
  • Fixed bug with right-mouse-clicking on toolbar category buttons
  • Fixed bug where you could get two “Confirm ship construction dialogs” to appear if you clicked on a ship construction button very quickly
  • Fixed the historical logging of war-starts - date element had been omitted.
  • Fixed bug during building construction: a building’s footprint on the map now updates when you rotate it
  • Extended the length of episode 13 by one year (now 13 years long) to make it consistent with the episode briefing.
  • Fixed bug with French Happiness & Spanish Happiness button art switched.
  • Cursor is now hidden during full screen movies
  • Pirate captains imprisoned overseas are no longer employed on ships
  • Fixed a problem with episode 11 so that captives will be delivered as originally intended.
  • Fixed a bug with “lazy” pirate king trait that made all captive skills that were 0, into –1
  • Fixed a pathfinding bug which would occasionally have characters endlessly pacing back and forth trying to make it back onto the road network.

Corrections to Layout, Interface and Text

  • Episode description: Episode 3: added explanation that having a patron won’t prevent an invasion in this scenario.
  • Episode description: Episode 12: the description now states that happiness needs to be slightly less than 2/3 to achieve victory.
  • Island Log: Cyclopedia: Captains page: improved arrangement when “nationality” takes two lines and gender doesn't
  • Island Log: Profit & Loss page: removed the pineapple farm wage listing
  • Island Log: Profit & Loss page: improved arrangement to minimize crowding.
  • Island Log: Cyclopedia: improved arrangement of archetype names to avoid overlapping graphics/text
  • Island Log: Ship Detail: Crew Summary: improved arrangement to avoid overlapping graphics/text
  • Island Log: Satisfaction chapter: improved arrangement to avoid overlapping graphics/text
  • Ship’s Log: Moved the title down a bit (except on cover page) to avoid overlapping paging arrows.
  • Character Detail: Job & House page: improved arrangement of the worksite title (in case the title gets real long)
  • Character Detail: Job & House page: the "wages" line is a link to the Island Log
  • Character Detail: Happiness page: improved arrangement so contents don't get too low.
  • Character Detail: Skills page: improved arrangement of skill meters to avoid overlapping text
  • Character Detail: Job & House page: added hint text to resting and stashing meters
  • Building Detail: Graveyard: now uses an abbreviated form of the date string so it fits better.
  • Building Detail: added hint text to building detail for cave, graveyard, shipyard.
  • Building Detail: added hint text to building construction status and building destruction status
  • Edict Parchment: Kidnap Craftsman: improved arrangement.
  • Circle Window: Added code to guarantee the name of to-be-constructed building displays properly
  • Pirate King Creation: Traits: improved the description of “fun-loving” quality to properly explain half-price festivals
  • Circle Window: added hint text to building construction pre-requisites
  • Circle Window: added hint text to edict pre-requisites.
  • Strategy Map: improved/fixed hint text for regions and when dragging ship icons.

Map Editor

  • Now supports construction (building/road) and destruction cursors
  • Load/Save Dialog: no longer displays read-only files in list of save/load games
  • Now prohibits overwriting read-only files when making a map (in case user types in the name of a read-only scenario file).


  • Fixed many broken scripting functions (there were problems with certain functions accepting variables as arguments)
  • Added GameDataPath calls for building construction cost
  • Increased script maximum line length from 1024 to 4096
  • New script commands: change_character_need, change_player_hoard, destroy_building, kill_character, set_character_courage, set_character_leadership, set_character_name, ransom_captives
  • New script functions: crop_fertility_multiplier, get_building_occupying_uid, get_building_name, get_building_species, get_character_activity, get_character_name, get_character_need, get_character_satisfaction, get_character_species, get_game_data_string, get_pirate_house_uid, get_pirate_rank, get_unique_building_uid, has accessory, is_character_in_building, entity_exists, is_character_alive, is_building_active
  • New script variables: king background, king flaw, king identifier, king name, king_quality_1, king_quality_2, soil_quality_multiplier,
  • Fixed bug with assert_id
  • Can now override service building data:
    • number of customer slots, 'cust'
    • customer capacity multiplier, 'capa' (number of customers each employee can service)

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