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R: Racing Evolution

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Racing

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'R: Racing Evolution' (PS2/NGC/Xbox) - Screens

by Rainier on July 1, 2003 @ 4:04 p.m. PDT

Prepared to take drivers into the fast lane, R: Racing Evolution offers an action-packed racing experience filled with strong cinematics, an engaging storyline and high performance driving physics. Chronicling the passionate competition and deep rivalries of the racing circuit, competitors will race toward the finish line in unique and real-world licensed vehicles on more than 11 different tracks with eight diverse racing styles. Included in the mix is the unique Interactive Driver AI System and in-game radio communications, which increase player challenges throughout gameplay.

The game will be available on all three console platforms and will ship in Q4 2003. Featuring licensed cars, 11 real-world and fantasy tracks, and 8 different race types (Circuit, Rally, Drag, etc...), R will showcase 4 game modes: the Racing Life Mode, Time Attack Mode, Arcade Mode and Vs. The Racing Life Mode focuses on the human-natured competitiveness of racing and gives players a cinematic story of two female racers and their rivalry. Also featured in R is the "New Interactive Driver AI System" that enhances realistic racing situations.

The system is indicative of the pressures that drivers feel during real races. Races can be won or lost depending on how a driver reacts to pressure from other racers. In-game communications allow for incoming transmissions from crew members and even in-race trash talk from rival drivers!


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