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Civilization III: Conquests

Platform(s): PC
Genre: Strategy
Publisher: 2K Games

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Civilization III: Conquests' - Screens

by Rainier on July 15, 2003 @ 7:45 a.m. PDT

Nine professionally designed adventures challenge you to recreate the great conquests of history. Battle for supremacy in the fertile crescent of Mesopotamia, during the dawn of mankind. Wrestle power and resources from rival tribes in the steamy jungles of South America. Then, embark on a campaign through time as you attempt to conquer some of the most powerful civilizations ever and earn a place among the greatest leaders in history!

Civ fans will discover intriguing new civilizations, units, wonders, technologies, and abilities to help them triumph in their conquests throughout history. Compete as one of the seven new Civilizations, each with its own powerful leader, unique units and special abilities, and lead your nation to its destiny. New victory conditions, Wonders of the World, terrain elements, resources, city improvements and governments offer endless variation in your quest to rule the world. Improved multiplayer and play-by-email support, intense diplomatic situations, and a slew of editor enhancements round out what Time Magazine calls "the greatest computer strategy game of all time."

Throughout the course of each conquest, players are introduced to each of the additional features of Civ Conquests, including:

  • Civilizations - Seven new powerful civilizations from the innovative Sumerians to the mystical Mayans.
  • Units - Use Trebuchets to batter down the enemy's walls or Sumerian Enkidu Warriors to quickly gain military dominance
  • Disasters - Beware the volcanoes, or Pompeii could become your reality
  • Diplomacy - Locked alliances allow good vs. evil conflicts you'll never forget
  • Map Features - Bombard the enemy and leave behind craters
  • Resources - Fight for control over Tobacco, Jade & Exotic Birds
  • Wonders - Build the Statue of Zeus to really make your troops powerful
  • Governments - Tribal Council & Imperialism are just two of the new ways to rule your people
  • Extra Content - New Civs, leaders, special units, and features included from the Civilization III: Play the WorldTM expansion.
  • And much, much more!

Mesopotamia

The Cradle of Civilization

The Conquest of Mesopotamia begins with players nestled between the Tigris and Euphrates rivers within the Cradle of Civilization. Players can lead any one of a number of influential civilizations, including the Sumerians and Hittites. The game ends in 300 BCE before the rising power of Rome has dominated the Mediterranean basin. Can you rise above your rivals to become the dominant Ancient Civilization? Show your might through the creation of the Ancient Wonders of the World.

This Conquest is especially good for players who enjoy building up their civilization as much as they like to tear down their rivals' empires.

Key Features:

  • More Civs - Sumerians & Hittites
  • More Units - Enkidu Warrior & Three-Man Chariot
  • More Strategic Resources
    • - Stone - acquired through Stone Working, required for wonder building
  • More Buildings and Wonders
    • - Temple of Artemis, Statue of Zeus, Mausoleum of Maussollos
    • - Early versions of factories - worker housing and alchemist workshop
  • More Map Features
    • - Marshes
  • More Ways to Win
    • - Wonder Victory - build or control all wonders in an era
    • - Modified Victory Points - double points awarded for completing wonders
    • - Game End - when all 7 Wonders of the Ancient World have been built
    • - Time Limits - Conquests can have a finite number of turns to achieve victory
  • More Technologies to Research
    • - Three-era Tech Tree - designed for the new Wonder Victory condition
    • - Teach your tribe the basics - you even have to learn mining and irrigation

MesoAmerica

The Blood Cults

The Mesoamerican cultures of the Pre-Columbian era have captured the imagination of anthropologists and historians alike. From the industrious Inca and their imperial road system, to the magnificent temples of Mayan Tikal, and on into central Mexico where the mighty Aztecs paid blood homage to the god-king Quetzalcoatl, these cultures stood as a testament to the ingenuity and glory of ancient man. Can you lead your people to victory, and forge an empire to withstand the coming of the Conquistadors?

This Conquest is good for bloodthirsty players looking for a faster-paced game that balances military might with scientific prowess.

Key Features:

  • More Civs - Mayans & Incans
  • More Units - Javelin Thrower & Chasqui Scout
  • More Strategic and Bonus Resources - Exotic Birds, Maize, Llamas
  • More Buildings and Wonders
    • - Temple of the Sun, Temple of the Moon, Quetzalcoatl Temple
  • More Map Features
    • - Volcanoes that erupt and destroy cities and spill pollution
    • - Rain Forests of impassable terrain
  • More Ways to Win
    • - Cultural victory - Achievable by appeasing the gods with sacrifices
  • More Special Abilities
    • - Enslavement - Convert conquered enemies into your own workers
    • - Ritual Sacrifice - Dispose of workers and grow your culture by leaps and bounds
    • - Blood Cult - The ultimate government for your people
    • - Stealth Attack - When attacking, choose the unit in the stack that you wish to attack

Sengoku

Sword of the Shogun

The Sengoku period in Japan spans the Onin war in 1467, the emergence of Oda Nobunaga into Kyoto in 1568, and the establishment of the Tokugawa shogunate in 1603. It was in this period that battles, large and small, raged throughout Japan as warlords fought for the title of Shogun. War tactics changed drastically following the introduction of gunpowder and firearms by the Portuguese in 1543. Will you be able to battle and scheme your way into to the position of Shogun?

This Conquest is good for players who enjoy a larger slugfest with a good mix of shrewd diplomacy and rapid technology advancement.

Key Features:

  • More Civs - Eighteen warring clans, from the Chosokabe to the Urakami
  • More Units - Feudal Japan units like Sokei Warrior Monks and Samurai
  • More Conflicts and Cooperation
    • - Contested resources - crucial resources like jade placed between clans
    • - Build the War Council and be elected Shogun for a Diplomatic victory
  • More Buildings - Geisha houses, Izumo shrines
  • More Special Abilities
    • - Hidden Nationality for barbarian Ronin and stealthy Ninja
    • - Zone-of-control give extremely powerful units more presence on the map
  • More Powerful Kings
    • - Your 2/2 Daimyo "king" unit upgrades all the way up to 11/11
    • - Your king gains abilities like blitz, zone-of-control, or all terrain as roads
    • - Your most powerful warrior is also your greatest weakness - lose your Daimyo and you're eliminated from the game!

World War II

The Pacific Islands

War has been declared! It is December, 1941 and the "peaceful" Pacific Ocean is about to witness the full fury of air, naval and land warfare during World War II. A military-rich but resource-poor Japan has dangerous assault forces poised to attack complacent Allied bases in Malaya and the Philippines. Far to the northeast, near Hawaii, a powerful Japanese naval-air strike force is within range of the "unsuspecting" U.S. fleet stationed near Honolulu.

This Conquest is good for players who enjoy late-game warfare, especially with all the modern naval and aerial units. Regular games of Civilization rarely get to the modern age with a balance of power between the game leaders. Obviously, fans of World War II will especially enjoy the richness of this historical setting.

Key Features:

  • More Civs and Alliances
    • - America, China, the Commonwealth
    • - Locked Alliance: it's Japan vs. the world
  • More Action
    • - Special "first strike" turn for the Japanese
    • - Massive amounts of bombings, amphibious assaults, and naval combats
  • More Units to Build
  • Kamikaze aircraft
  • The A-bomb
  • More AI improvements
  • Refined bombardment strategies
  • More Gameplay
  • Attacking ships in port causes 2X damage
  • Submarines with Stealth Attack
  • Limits to aircraft re-basing

Additions to the Main Game

Fans of the core Civilization random map games will not be disappointed. Many of the special features introduced in the Conquests - such as the new map terrain types, victory conditions, and locked alliances - also carry over to the main game. The main game, however, deserves more than just some new civs and unique units. In addition to features from the various Conquests, the main game now includes even deeper gameplay with more of... well, more of everything!

Key Features:

  • More Difficulty Levels - "Demigod" and "Sid"
  • More Civ Types - Agricultural & Seafaring
    • Re-assigning of ALL civs to fit new civ types
  • More Governments - Fascism & Feudalism
  • More City Specialists - Civil Engineer & Police Force
  • More Resources - Tobacco, Bananas, Oasis, Salt, & Sugar
  • More Wonders - 5 additional wonders
  • More game options - Random World Size & Adjustable AI aggression levels
  • More special abilities - Stealth Attack & Enslavement
  • More AI improvements
  • More interface improvements
    • - Rally all continent cities
    • - Quick toggling of governor settings
    • - Stack advancements
    • - Message toggles
  • More interesting gameplay
    • - Scientific Great Leaders
    • - Modifications to existing Unique Units for better balance
    • - Wonder tourism bonuses
    • - World Map with Satellites
    • - Marine attack bonus on amphibious assaults
    • - The ability to airlift workers
    • - Conquering capital increases chance of cultural conversions
    • - Transportable cruise missiles

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