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April 2018

New World Order

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Action

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'New World Order' - Update Patch Available NOW

by Rainier on July 17, 2003 @ 9:17 a.m. PDT

Get the NWO v1.41 -> v1.42 patch off Worthplaying (800kb)

Get the NWO v1.2 -> v1.42 patch off Worthplaying (1mb)

Get the NWO v1.41 -> v1.42 patch off Worthplaying (2mb)

Fixes in NWO v1.42

  • Improved smoothness, especially on nVidia hardware
  • Improved networking, down to 50% sustained bandwidth usage and better synching
  • Added tracer rounds for all submachine guns, rifles for all players
  • Improved Desert Eagle animation to remove glitch
  • Improved singleplayer / coop AI
  • Fixed occasional glitch with misplaced weapons when spectating
  • Added new scoreboard with better layout
  • Added deathmessages with icons for weapon used and for headshot
  • Improved minimize application behaviour, restore to fastest screen refresh mode
  • Added proportional text output, rendering
  • Added bullet-display, showing the bullets you have left in your current clip
  • Scoreboard marks yourself, and the player that killed you
  • Added display of number of grenades and flashbangs next to select-field
  • Improved shadow rendering code
  • Improved audio volume handling in the game, going to menu and back
  • Improved singleplayer loading of maps on nVidia hardware, stability
  • Improved weapon rendering, no sticking through walls
  • Grenades / flashbangs not removed from game until new round starts
  • Improved weapon physics when dropping weapon
  • Added 'cap fps to monitor refresh' to video settings - caps max fps to monitor refresh
  • Added 'override driver management' to video settings - overrides problematic 3D-card drivers
  • Made it so that dead players are not displayed as standing up on first round spectating
  • Changed order of weapon cycling so glock and usp come before desert eagle and higher ranking weapons
  • Added 'damage multiplier' setting to start server screen and the SAT
  • Added code to allow servers to make sure they're always connected to master-server
  • Added flashing servers if have players in server listing

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