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Prince of Persia: The Sands of Time

Platform(s): Game Boy Advance, GameCube, Movie, PC, PlayStation 2, PlayStation 3, Xbox
Genre: Action
Publisher: Ubisoft
Developer: Ubisoft Montreal
Release Date: Nov. 12, 2003 (US), Feb. 20, 2004 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Prince of Persia: The Sands of Time' (ALL) - Screens

by Rainier on July 23, 2003 @ 2:59 p.m. PDT

Players take on the role of the Prince in the exotic, mysterious world of ancient Persia. Using groundbreaking animations and innovative time-control powers to recapture the Sands of Time, the player's role is to restore peace to the land.

Key Features

  • A Legendary Hero Returns.
    • Wielding powers of mythic proportions, the Prince returns to action-adventure gaming with gravity-defying acrobatics, ferocious fighting combos, and the ability to bend time to fulfill his destiny.
  • Awe Inspiring Gameplay with the Sands of Time.
    • Ubi Soft's Montreal Studio presents The Sands of Time - a technological breakthrough that will change the face of action-adventure gaming forever. Erase the past, behold the future, and freeze the present in real-time for unlimited gameplay variations.
  • Exotic Worlds, Vast Kingdoms.
    • Uncover the mysteries of a world never before explored in action-adventure gaming. Ancient, mythical, and deadly, Persia holds a staggering array of landscapes and kingdoms to explore and conquer.
  • A Sweeping Adventure of Betrayal and Triumph.
    • The epic legends and deadly creatures of mythic Persia burn to life in this suspense-filled tale, featuring more twists and turns than the labyrinthian Palace itself.
  • The studio behind Tom Clancy's Splinter Cell presents the new era of action- adventure ...
    • Ubi Soft Montreal moves onto its next major hit while taking their knowledge and technology to the next level.
  • Jordan Mechner - The Creator.
    • The creator of the original Prince of Persia, and acknowledged "godfather" of the action-adventure genre, Jordan Mechner consults on all facets of game design - including storyline, cinematics, programming, and artistic vision.

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