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Painkiller

Platform(s): PC, Xbox
Genre: Action
Publisher: Dreamcatcher
Developer: People Can Fly
Release Date: April 12, 2004 (Gold Edition: April 18, 2005) (US), April 16, 2004 (EU)

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'Painkiller' Coming To The Xbox

by Rainier on July 28, 2003 @ 8:38 a.m. PDT

Stranded in a place between Heaven and Hell, your time of judgment is at hand. The Underworld is on the verge of unholy war, and you are but a pawn in the infernal battle. As you fight for your purification, the truths behind the deceptions are revealed.

“We are really excited about Painkiller coming to Xbox,” commented Richard Wah Kan, DreamCatcher Games’ CEO, “Xbox is a true hardcore powerhouse, and it’s got all the muscle needed to run a game like Painkiller.”

This first-person horror shooter features truly stunning graphics, an amazingly powerful engine and some of the nastiest level bosses ever seen. Graphically, Painkiller is unmatched, featuring new levels of texture quality and the latest lighting and shadowing techniques. Played across more than 20 completely different levels, the proprietary 3D “PAIN Engine” puts out 100 times more polygons than other games in this genre. Painkiller also features the highly acclaimed Havok 2.0 engine, so popular with the FPS genre.

The Xbox version will maximize the graphical enhancements that the console brings, is expected to support Xbox™ Live, and will of course feature Dolby Digital Sound, and make use of the console’s hard-drive. It is also expected to have additional gameplay levels, and an array of additional level bosses for Xbox.
Painkiller is certain to satisfy a gamer's hunger for intense, fast-paced swarming action. It’s an adrenaline addict’s nightmare, where hellish monsters materialize in seemingly endless mobs. It’s a trip.


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