Goblin Commander: Unleash The Horde

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Strategy

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'Goblin Commander: Unleash The Horde' (PS2/Xbox/NGC) - Screens

by Rainier on July 7, 2003 @ 2:00 p.m. PDT

"The Goblin Commander IP will mark a revolutionary step forward in console gaming,” said Jaleco Entertainment President Richard Wnuk. “Before each mission, players are able to choose a unique clan type, each with their own combat specialties. This adds a whole new dimension to the strategy gameplay experience, providing a compelling new challenge to each mission - all with excellent replayability. We are confident that fans will find Goblin Commander to be the best action-strategy game on consoles to date.”

Goblin Commander: Unleash The Horde sets itself apart from other Real-Time Strategy games with fast arcade-style action, richly detailed and destructible environments, and an easy-to-master control scheme designed specifically for console game pads. The project is spearheaded by strategy game developers Ron Millar and Chris Millar, who are known for their work on best-selling titles within the StarCraft®, Warcraft® and Diablo® series.

“We're thrilled to be bringing one of today's hottest genres to console gamers around the world,” said Chris Millar, producer. “Goblin Commander offers plenty of fun fighting and destruction yet has enough thought provoking strategic and tactical elements to keep even the most hardcore RTS fan challenged and satisfied. It’s a perfect blend of brains and brawn."

Jaleco Entertainment plans full-force marketing support of Goblin Commander: Unleash The Horde, including an official website, multi-media advertising and retail promotions.


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