Archives by Day


'Firestarter' - Screens

by Thomas on Aug. 1, 2003 @ 8:36 a.m. PDT

The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest accelerator generation GeForce3/4. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. The official site has once again been updated with 3 new screens, read more to check them out...

Related articles, Click here!

More articles about FireStarter
blog comments powered by Disqus