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'RoadKill' Features Unique Wide-Ranging Radio System (PS2/XB/NGC)

by Thomas on Sept. 4, 2003 @ 9:13 a.m. PDT

Midway Games announced today that a wide-ranging radio system will be implemented in RoadKill, a mission-based, post-apocalyptic combat driving game, which is scheduled to ship in October 2003 for the PlayStation2 computer entertainment system, the Xbox video game system from Microsoft and Nintendo GameCube.

Six radio stations, ranging from rock to car talk, will feature licensed music as well as original programming created specifically for RoadKill. Players will be able to tune the dial from the Judas Priest classic "Heading Out to the Highway" to love chat, then onto a political talk station before settling in for a song such as Blue Oyster Cult's "Don't Fear the Reaper" or Rick Springfield's "Jessie's Girl." Other licensed songs in the game come from a wide range of artists such as April Wine and Leo Sayer, among others. Also featured is a local bands station, which offers songs created specifically for RoadKill, and "dynamic radio," which is a police channel station that gives specific game updates. Commercials that run on the radio system advertise for businesses that are featured in the game's post-apocalyptic streets.

"Our unique radio system is a major part of RoadKill," said Helene Sheeler, vice president of marketing, Midway. "The eclectic grouping of campy music and commentary informs and enhances the gameplay."

Set in a post-apocalyptic world destroyed by a plague and ruled by gangs, RoadKill allows players to unleash havoc in 40 vehicles with weapons such as machine guns, guided missiles and homing rockets. Assuming the role of the mercenary, players must build a gang following as they battle rival gangs, city guards and anyone else that gets in the way.

RoadKill drops players into instantaneous battle with 30 core story-driven missions with cinematic cut-scenes and numerous side missions and mini-games. The missions place the player into the three cities of Hell County -- Lava Falls, Blister Canyon and Paradise City. The game's dynamic reputation system determines how the world reacts to the way players perform missions, kill and maim citizens, destroy enemy vehicles and build alliances with the gangs of Hell County. Players in RoadKill collect salvaged parts -- which upgrade the 40 vehicles with items such as nitrous thrust and armor plating -- to unlock secret features and help explore the world in a search for hidden blueprints.

RoadKill Key Features:

Car Combat -- Select from 40 unique, post-apocalyptic-style vehicles to experience the ultimate ride in vehicular combat.

Potent Firepower -- More than 15 powerful armaments to unleash upon your enemies.

Drive to Survive -- Destroy your opponents throughout three enormous living and destructible cities.

Detailed Missions -- Engage in more than 30 core story-driven missions and numerous side missions and mini-games as you roamn the streets and instigate anarchy.

Interactive Chaos -- Run over, impale, shoot and splatter both innocent and armed pedestrians in multiple ways, inciting riots.

Dynamic Reputation System -- Gain the necessary reputation to work your way up from a rookie to an executioner and develop a gang following that will provide additional protection to your home turf.

Multiplayer -- Engage in the ultimate test of vehicular combat: 2-4 player multiplayer Death Match Mode.

Post-Apocalyptic Earth -- Face-off against seven rival gangs, killing the members of some while gaining the respect of others.

Unlock Features -- Collect salvaged parts from destroyed vehicles to purchase items such as nitrous thrust, speed boost and armor plating.

Search and Recover -- Participate in scavenger hunts and find the blueprints necessary to build the ultimate weapons and vehicles.

Rock 'n' Roll -- Dynamic radio system forewarns of weather events, gives mission updates and allows users to tune into a variety of hits, from rock to easy listening.

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