Archives by Day

September 2014
SuMTuWThFSa
123456
78910111213
14151617181920
21222324252627
282930

Metal Arms: Glitch in the System

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Action

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





'Metal Arms: Glitch in the System' (NGC/PS2/Xbox) - Screens

by Rainier on Sept. 9, 2003 @ 8:39 a.m. PDT

Located on the outer rim of a distant galaxy is a planet with deep secrets and a mysterious origin. This is Iron Star, a world inhabited by a society of robots. During a disaster in the science lab, a sinister robot with a mind of its own was created—the evil General Corrosive.

After eliminating his makers, this powerful machine began to fulfill his dream of creating the ultimate army. Using his superior intellect, he took over a robot manufacturing plant and began producing a militia of robot minions dedicated to serving him. He called this new race the Mils. The pillage of Iron Star began shortly afterward as they overtook all of the robot manufacturing facilities to build more Mil soldiers. At this point the Droids, the working class robots of Iron Star, became slaves of Gen. Corrosive.

Product Features

  • Battle above, below, and on planet Iron Star through six unique environments and over 50 missions including sniping, sneaking, puzzle solving, and non-stop shoot' em up action.
  • Exploit 18 deadly weapons to dismantle the militia-literally piece by piece
  • Possess and play as one of 12 other friendly and enemy robots, including bosses.
  • Get behind the wheel of 4 unique combat vehicles.
  • Enhance your capabilities with multiple different power-ups.
  • Pummel your pals with powerful ammo and devastating power-ups in three unique multiplayer modes including Death Match.

Related articles, Click here!


More articles about Metal Arms: Glitch in the System
blog comments powered by Disqus