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'Firestarter' - Screens
by Rainier on Jan. 1, 2004 @ 3:12 p.m. PST
The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest graphics cards. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. Read more to check out new screens ...
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