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Secret Service: Security Breach

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Action

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Secret Service: Security Breach' - SDK Available NOW

by Rainier on Jan. 12, 2004 @ 3:10 p.m. PST

Get the Secret Service: Security Breach SDK Off Worthplaying (4.5mb)

The SDK consists of dmf files of all the map objects needed to compile maps for SSSB and one test map that has nearly all the map objects in it so you can walk around in a large furniture store type level and see what there is that you could use in your level. In other words you can quickly populate your map or level with the furniture we built for SSSB such as beds, chairs, tables, lamps, appliances, electronics, doors, curtains, and more. While compatible with any AMP II game, these map objects are copyrighted and can only be used for SSSB. You will also need the AMP II tools which contain the level editor which can be downloaded from our download page. Secret Service Security Breach was the first game to ship with real time per pixel lighting, shadows, bump mapping and specular lighting, all the buzz features of the much anticipated Doom III. We would also like to remind everyone that we released all the AMP II editing tools and programming SDK which includes 90% of the AMP II engine's source code for free evaluation last month. This means mod authors could modify Secret Service Security Breach into whatever type of game they want with the most realistic graphics technology available today! Imagine your favorite realistic tactical game mod with the graphics capabilities of the future! With a little effort the right mod author team could create a fantastic game mod. SSSB shipped with hotels, offices, warehouses, run down bars, storage facilities, court houses and more. SSSB also shipped with a full compliment of realistic weapons found in most tactical shooters. Practically any modern level can be built with existing assets so if your looking for the right engine and game to build your mod with look no further. AMP II's graphics capabilities will be state of the art for several years to come. We're really excited to see what the community could do with the AMP II engine and the SSSB SDK. Also for anyone having trouble using the AMP II engine or a place to discuss your project, head on over to the 4D Rulers forums.

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