Archives by Day

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Midnight Nowhere' Coming In February - Screens

by Rainier on Jan. 14, 2004 @ 8:58 a.m. PST

"Midnight Nowhere" from Buka Entertainment, Tri Synergy and developed by Saturn Plus is a graphic adventure that places you in the middle of a twisted mystery where the police are nowhere close to being able to explain the slaughtered bodies that litter the streets. The epidemic of brutality has grown so large that the leaders of the city have requested the army’s help. The only thing they’ve proven good at is cordoning off the town and praying that one of theirs isn’t next. "Midnight Nowhere" will be available in late February.

What would you do if you woke up gasping for air only to find your mouth filled with the plastic of a body bag?

A maniac is loose in the city, and you awake to find yourself lost in a room not knowing where you are or how you got there. What you do know is that the room smells of death and lifeless forms lie scattered around you. As you gaze with wondrous fear at the chaos that surrounds you, it becomes clear that the answers to everything will be found at the end of a life or death struggle.

"Midnight Nowhere" will immerse you in a world rich in atmosphere. This suspenseful, story-driven adventure will have you solving numerous puzzles and battling various creatures of the dark to reveal the ultimate mystery. Prepare yourself for the most thrilling experience in a stunningly beautiful 3D world of suspense and horror.

Features

  • Stunning 3D graphics and animation
  • More then 60 immersive environments to explore
  • Numerous puzzles to solve and characters to encounter
  • A thrilling atmosphere and intriguing storyline will keep you glued to your seat for hours and hours

Related articles, Click here!

blog comments powered by Disqus