As WP's senior editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.
'Star Wolves' - Screens
by Judy on Oct. 16, 2004 @ 11:10 p.m. PDT
Star Wolves is a 3D space RPG with deep strategy elements. The game thrusts players into a world of freelance space hunters in the XXI-XXII Century A.D. during a time of political crisis for the all-powerful Empire and the three mega-corporations that control all the known worlds. Corruption prospers planet-side and only space can give a man his freedom, but not without a cost: space is not a safe place anymore. Human space pirates, rouge AI computers that rebelled against humanity and Empire patrol ships roam space in search of easy prey. Players begin the game as a bounty hunter with little more that an old, run-down space fighter and a dream, but as they advance in the game and prosper, their piloting and battle skills improve, allowing access to more advance spacecraft. Players can control a party of up to six bounty hunters, each possessing different skills, abilities and personality. Team tactics give players vast opportunities in battles when shear fire power isn't enough. Tactical ruses, planning and executing ambushes or deploying spaceships' special abilities provide cunning commanders the ability to crush enemies according to their style of play.
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