Founded by industry veterans Dan Connors, Kevin Bruner, and Troy Molander, Telltale Games will focus on the under represented adventure game market.
Other key members of the team that was developing Sam and Max: Freelance Police for LucasArts Entertainment Co. have joined them.
“When it comes to storytelling in games, we see a solid foundation provided by the high quality adventure game legacy of Infocom, Sierra, and LucasArts,” says CEO Connors. “Our goal is to build on that, with the new and exciting opportunity that is brought to the market by the phenomenal, story focused licenses that exist in film, comics, literature, and television.” Telltale will also create original stories and characters of their own. “There is a whole segment of the market that craves a richly crafted narrative that challenges the intellect and provides a range of emotions, commented Connors, “at Telltale that’s the type of game we are building.”
“When Sam and Max Freelance Police, was abruptly cancelled last March,” says Connors, “we were moved by the groundswell of support from the fan community including an online petition to continue the development of the game.” This was the genesis of the company. “When we saw the petition and how upset people were, we knew we had to start Telltale Games,” adds Bruner.
Connors, Bruner, and Molander, also leaders on Grim Fandango, Star Wars:Rogue Squadron, X-wing Alliance, and Star Wars: Obi Wan, are currently assembling their new team. “This area is a hotbed for talented programmers, artists and storytellers, many of whom are looking for something new and interesting to be a part of,” says Molander, “our goal is to build a company where creativity is fostered and anything is possible.”
Telltale is currently in the design phase on a well-loved license; stay tuned…
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