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Cold Fear

Platform(s): PC, PlayStation 2, Xbox
Genre: Action
Publisher: Ubisoft
Developer: Darkworks

About Judy

As WP's senior editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Cold Fear' (PS2/Xbox/PC) Announced - Screens

by Judy on Oct. 6, 2004 @ 9:40 a.m. PDT

Experience an intense, innovative and clever horror experience in a realistic, constantly shifting environment out at sea in Cold Fear by Ubisoft. Cold Fear puts you in the role of Tom Hansen a US Coast Guard crewman whose team is sent to investigate a drifting, abandoned Russian whaling ship. Prepare to face the horrors lurking beneath its bloodstained decks. Shoot your way through a bloodsoaked nightmare straight out of a horror movie. Confront hordes of alarmingly intelligent enemies as the ship's deck lurches constantly under your feet.

Ubisoft renews the horror genre by combining the popular elements of both action and horror releases, delivering an action-packed, tension-filled gaming experience.

"Horror fans are hungry for a compelling new title and we believe our debut action-horror release Cold Fear will bring them strong emotions to say the least...," said Alain Corre, Ubisoft's managing director for Europe, Middle East and Asia. "The game is set in a dynamic environment on a stormy sea, including intense combat, intelligent enemies, and a high element of the shockingly unexpected. Your life jacket won't be sufficient!"

Players step into the role of Tom Hansen, a U.S. Coast Guard who is sent to board a drifting Russian whaling ship in the middle of a howling storm on the Bering Sea, who will discover there is no safe place here. On this constantly rocking and shifting ship and a mysterious oil rig, players must turn their interactive surroundings to their advantage to take down human enemies – and enemies that aren't human any more - and save their own life.

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