- Mouse and Input Lag (single and multiplayer)
- Dedicated Server CPU Utilization (multiplayer)
- 999 Ping Bug (multiplayer)
- Spawn Code Server Hitching (multiplayer)
- Miscellaneous Single Player Bug Fixes
Addressing Mouse Lag
This patch improves the responsiveness of the renderer and greatly reduces the time lag between user input (mouse movements, button clicks) and the corresponding visual updates on-screen, and should result in a much more responsive feel to the game as a whole. In multiplayer games, the responsiveness is improved for all model detail settings, but for performance reasons it only affects "medium" and "high" model detail in single player games.
Dedicated Server CPU Utilization
This cvar has a default value of 1, and will be saved to server.cfg whenever it is changed. The cvar specifies the number of milliseconds that a dedicated server will completely relinquish control to the operating system each frame. Increasing the value of the cvar effectively reduces the CPU utilization of a MOH:PA dedicated server process. Increase this cvar if you are running multiple instances of dedicated servers or other necessary processes on your CPU. Set this cvar to 0 if you want an instance of the MOH:PA dedicated server to use the CPU whenever it is available (100% utilization). A value of 0 can result in a slight performance increase, especially on low spec machines with several connected users. Increasing this cvar can result in a performance decrease. You may change this cvar at runtime or at the command line; we recommend a range of 0 to 10 (integer only).
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