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As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.


'Hotel 'At a Lost Climber': Inspector Glebsky's Puzzle' Announced

by Judy on Nov. 22, 2004 @ 7:36 a.m. PST

Akella today announced that the development of an adventure title, Hotel 'At a Lost Climber': Inspector Glebsky's Puzzle, has just begun.

The game is based on the original story by famous Russian sci-fiction writers Strugatsky Brothers. The developers are working on the game concept and creating art right now. The game is going to be a 3D-person quest with point-and-click interface. The characters will be made in full 3D while the backgrounds will be 2D pre-renders. Considering visual aspect, the closest analogue to the future game will be Benoit Sokal’s Syberia. The game will take place in the hotel “At a Lost Climber”.

The gameplay is based on the “living world” concept. The characters have their own activities in the game world and they won’t stand still waiting for player to come even if they have some business with him. Quite the same thing could be seen in The Last Express adventure. The developers also got inspiration from the classical Colonel's Bequest - A Laura Bow Mystery.

The hotel is inhabited with 15 characters with different stories and unique personalities conforming their prototypes from Strugatsky Brothers’ story.

The game storyline is now being discussed. It might be strictly based on the “Inspektor Glebsky’s Puzzle” or might be a sequel to the original story. There might be only characters from the original story in the game or there might be some new characters added to extend the gameplay. Further details will be announced in the future press-releases.

The true spirit of the original story will be kept for sure. Boris Strugatsky, the last surviving brother, is involved into the creation process and shows great interest in the new project. Together, they should be able to create a game that will satisfy the demands of fans of Strugatsky Brothers’ fiction.

According to preliminary estimates, the development of Hotel “At a Lost Climber”: Inspector Glebsky's Puzzle will take about a year.

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