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As WP's senior editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games...

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'Dawn of War' - v1.2 Update Patch Available NOW

by Judy on Dec. 16, 2004 @ 3:59 p.m. PST

THQ has released a new patch for Relic's 3D RTS Dawn Of War. This update brings your retail game to v1.2 and features 2 new multiplayer maps, as well as a few multiplayer fixes. Both the Seer Council Conceal Ability and the Chaos Taint Ability have been adjusted. Read more for detailed fix list and download links ......

Get the Dawn Of War v1.2 Patch Off WP (5mb)

Dawn of War -- Patch 1.20 Release Notes

Maps

Railway

* 1 new 1v1 multiplayer map.

Crossroads

* 1 new 3v3 multiplayer map.

Gameplay

Seer Council Conceal Ability

* Fixed Conceal ability so that it now only applies to individual members
of the Seer Council.

Chaos Taint Ability

* Now only heals in the 2nd tier but now applies to Chaos Commander units
as well as infantry.

Online

Online Stats

* Removed the 2-minute drop window, where a player could abort a game
within 2 minutes of starting and not receive a loss.

Lobby Spamming

* Fixed issues with lobby system to reduce/control spamming.

Savegame

* Fixed multiple issues with savegame code.

Dawn of War -- Patch 1.10 Release Notes

Maps

  • Valley of Khorne
    • Critical Objectives have been moved to ensure each player has a point closer to their base. Center CO remains in same location.
  • Dead Man’s Crossing
    • Removed cover from entrances to player's base from water.
  • Tainted Pair, Blood River
    • 2 new 1v1 MP Maps
  • Mountain Trail, Tainted Place, Tainted Soul
    • 3 new 2v2 MP Maps – Using the 2 1v1 maps as a base these maps provide variety on the same/similar terrain layouts.

Gameplay

  • F2 Tactic
    • Squads that are being attacked by melee units now have their ranged weapon accuracy reduced to 1%. Modifier applies to all members of the squad being attacked, not just the members being hit.

Balance

Eldar

  • Seer Council
    • Fixed Conceal ability so that it now only applies to individual members of the Seer Council.
    • Reduced ranged attack.
    • Increased power cost.
  • Farseer
    • • Fixed the Farseer health upgrade which was causing the Farseer’s health. regeneration rate to be decreased instead of increased.
  • Brightlance
    • • Introduced a 2 second setup time for the Brightlance.
  • Fire Prism
    • • Decreased how often Fire Prism’s can warp; they can now warp once every 90 seconds .
  • Ranger Squad
    • Decreased reload time.
    • Decreased attack power.
    • Decreased morale damage.
  • Bonesinger
    • • Reduced attack by 25%.
      • Reduced health regeneration rate by 50%.
  • Entanglement Ability
    • Increased power cost from 20 to 60.
    • Increased recharge rate from 120 seconds to 150.
    • Increased research time from 45 seconds to 90 seconds.
    • No longer works against Bloodthirster and Avatar.
  • Plasma Grenades
    • Decreased number of grenades that were thrown; now only fires 1 at a time.
    • Plasma grenade research is now reliant upon a Soul Shrine.
  • Bonesong Ability
    • Temporarily been disabled due to exploit, will be re-enabled at a later date.

Ork

  • Slugga Boyz
    • Big Shoota weapon, brought in line with Shoota Boyz’ Big Shoota.
    • Slugga Boyz now benefit from the upgrade “More Choppy”.
  • Ork Boyz
    • Slightly decreased Ork Boyz accuracy while moving.
    • Decreased range at which Ork Boyz receive charge modifiers.

Space Marines

  • Assault Terminators
    • Fixed a data error which caused Terminators to not benefit from health upgrades.

Chaos Marines

  • Chaos Sorcerer
    • Chain of Torment spell now does 90 damage.
  • Taint Ability
    • Now only heals in the 2nd tier but now applies to Chaos Commander units as well as infantry.
  • Frag Grenade
    • Reduced frag grenades radius to 4 from 5.
  • Chaos Horrors
    • Hit point upgrade now applies to Horrors.
  • Berserk Fury Ability
    • Previously increased squad’s max weapon damage twice instead of buffing min and max damage independently. The result is pretty much the same but the variance is now reduced.

Crashes and Stability

  • Fixed frequent crash in AI.
  • Fixed frequent crash in loading saved games.
  • Fixed bug in Korean build where in-game chat would not be displayed.
  • Fixed bug in German and Korean builds where in-game options would not be set properly.
  • Fixed bug that would cause unit statistic and ability modifiers to not be removed. properly. This addresses issues with broken Chaos units retaining negative accuracy, Big Mek Teleport ability not being removed, and a variety of other similar issues.
  • Fixed name of post game states from Captured VO's to Captured CL's.
  • Fixed refresh rate of "0" in Graphics Configuration tool.
  • Fixed twitchy Repair bug.
  • Fixed crash bug when selecting next research/add-on in mission 4 or 6 before the HQ is flown in.

Cheats

  • Fixed multiplayer setup cheats option for multiplayer games. Cheats can now be enabled by whoever is setting up the game. Note that cheats cannot be enabled for Automatched games.
  • Cheats are enabled in the single-player game, but are disabled by default.
  • The cheats include:
    • cheat_revealall - reveal all FOW
    • cheat_killself - kill yourself
    • cheat_power( n ) - give yourself "n" units of power
    • cheat_requisition( n ) - give yourself "n" units of requisition

Art

  • Fixed Aspiring Champion’s Power Fist upgrade.
  • Fixed Cultist’s weapon upgrade.
  • Fixed Eldar Grav Falcon so that it no long displays incorrect weapon in the Army Painter and icon.
  • Fixed Killa Kan Rokkit upgrade.
  • ixed the Force Commander’s single player weapon during Bloodthirster sync kill
  • Fixed Terminator flamer upgrade.
  • Fixed Plasma Gun upgrade for the Imperial Guard.
  • Fixed incorrect texture on the Raptor Aspiring Champion Power Fist.

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