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May 2018

Roma Victor

Platform(s): PC
Genre: Online Multiplayer
Publisher: RedBedlam
Developer: RedBedlam

About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.


'Roma Victor' Introduces New Subscription Model

by Judy on Dec. 9, 2004 @ 1:17 a.m. PST

Roma Victor is a massively multiplayer online roleplaying game (MMORPG) based on the Roman Empire, circa 180AD. Roma Victor features social interaction on a massive scale, freestyle and mission-led gameplay, one on one combat in the Coliseum, tactical warfare on the battlefields of Europe and a deeply rich and varied non-combat crafting and skill system.
Typically, subscribers to an existing MMORPG pay a flat fee for access to the game world (usually between $10 and $20 per month). This system however raises many issues, with players paying the same fee unrelated to the amount of time spent in the game world or the contribution which they make to its environment.

RedBedlam's Virtual Currency system dispenses with the traditional subscription model and instead, allows players to continue to access the world with no regular monthly fee required, charging only for in-game currency (in Roma Victor's case, Sesterces).

"The revenue model for most existing MMORPG's – where one player might play occasionally or for a couple of hours whilst another player might be online and active 10 hours a day, but both pay the same – means that subscribers experience differing levels of value," says Kerry Fraser-Robinson, President and MD of RedBedlam. "Some players positively contribute to the game world in terms of content, services and gameplay while others simply enjoy what's been created. Our virtual currency system rewards those that contribute and charges a fair fee to the rest."

Roma Victor will launch early in 2005, allowing tens of thousands of players to shape their own virtual Roman Empire. Further information is available regarding the new revenue model.

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