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Lords Of The Realm III

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Strategy

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Lords of the Realm III' - Update Patch Available NOW

by Rainier on Feb. 20, 2004 @ 4:11 p.m. PST

Get the Lords Of the Realm 3 v1.1 patch off WP (3.5mb)

Thank you for applying the LORDS OF THE REALM III 1.1 patch.

This document contains information about LORDS OF THE REALM III and other information about the program not found in the Help Files. This README file includes information that pertains to general problems and questions you may have concerning the game or your computer. Should you experience any problems with LORDS OF THE REALM III, please refer to this file for additional help on answering questions about the game and solving
technical difficulties.

I. CHANGES TO LORDS OF THE REALM III IN 1.1 PATCH

Game crashes

a. Client can no longer place vassals while waiting for the host to finish loading the multiplayer game causing crash.
b. Holy Scholar no longer crash the game when leaving your vassal pool after being removed from the cursor.
c. When exiting a game with an agent or retainer still attached to your icon and starting up another game will no longer crash the game.
d. A default noble portrait will now appear in the start location selection screen in multiplayer, when the game is started through GameSpy arcade, when there are no precreated noble profiles created.
e. Added a refresh button to the MP lobby interface.

Gameplay fixes

a. Replacing a knight on a parcel will no longer reduce the garrison to starting levels.
b. AI now observes delay in vassal replacment when a parcel is raised.
c. House dispositions are saved with saved games instead of resetting to neutral.
d. Mouse over text for political dispositions are no longer truncated.
e. Letters now capitalized in game chat.
f. AI units will now move out of burning castle walls.
g. Shields on historaical battle maps more accuretly represent the actual start
location of the troops.
h. Increased the movment speed of units between containers.
i. Pillaging and the use of Saboteurs now reduce the parcel level.
j. Special abilities marked as army splash are now affecting the other
companies in that army.
k. Units will no longer be left behind when entering a seige tower.
l. Quick save occurs when secondary information panel is open.
m. AI will now hire more mercenary units rather than focus mainly on agents and retainers.
n. Boiling oil seige engineers now clearly target units climbing ladders.
o. Refresh button added to the MP lobby.

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