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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Deus ex: Invisible War' - Update Patch Available NOW

by Rainier on Feb. 27, 2004 @ 4:16 p.m. PST

Eidos has released a new patch for ION Storm's action RPG 'Deus ex: Invisible War'. This upgrade brings your retail game to v1.2 (ONLY for the North American edition of the game) and addresses and issue with the GeForce FX 5950 cards, boosts the game's performance and some special FX issues. Read more for details and download links...

Get the Deus Ex: Invisible War v1.2 patch off WP (12mb)

This is a cumulative patch for Deus Ex: Invisible War, including all previous fixes in the v1.1 patch. To update to the current version 1.2 simply download the patch and double-click to begin installation.

Additionally, saved games from previous versions will work fine in version 1.2.

Changes contained within the v1.2 patch

  • Additional optimizations that will improve performance on most systems
  • Fixed graphical errors for those using NVIDIA GeForce FX 5950 cards with Deus Ex: Invisible War
  • Fixed the fuzzy appearance of the bloom, sniper scope, vision biomod, and other full-screen effects

Changes contained within the v1.1 patch

  • Defaulted Bloom to off when starting a new game.
  • Adjusted mouse movement to eliminate feeling of "lagginess".
  • Adjusted the HUD so that it is pushed toward the edges of the screen.
  • Added option for turning all shadows off. This can massively improve performance, especially at higher resolutions.
  • Shrunk all text sizes.
  • Reworked mouse-based UI control within the inventory and biomod screens:
    • Right-clicking will now swap items in the inventory and toolbelt screen.
    • Added buttons for installing weapon mods and biomods.
    • The biomod/inventory/datavault hotkeys are now toggles (the same buttons will now both open and close these subscreens).
  • Added quicksave/quickload keys. (F10/F12)
  • Non-hostile AI's will now go hostile much sooner if shot.
  • Eliminated monitor resyncing during level transition and savegame loads.
  • Increased the headshot damage multiplier for the pistol.
  • Increased the damage of the stun prod.

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