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'Battlecruiser Millennium Gold' - Update Patch Available NOW

by Rainier on Feb. 28, 2004 @ 6:09 p.m. PST

3000 AD has relased a new patch for their space sim Battlecruiser Millennium Gold. This brings your retail game to v1.01.02 and addresses some multiplayer sync problems and varuius other fixes and tweaks. The patch also contains a limited version of the Game Builder System Spec 2 (GBS-II) for creating mission scenarios for use in BCM Gold. It is UNSUPPORTED but includes all required docs, sample scenario scripts, tools etc. Read more for detailed fix list and download links...

Get the BCM Gold v1.01.02 Patch Off Worthplaying (7mb)

GENERAL

  • Minor cleanup
  • Explosion sounds are no longer played for missiles blowing up or for fragments resulting from an explosion. This presents a slight performance boost in that sounds are only played once in these two instances.
  • Recompiled with revised PTE2 terrain engine. This removes randomness for straight and curved corner transition tiles which caused height variations when matched with the reference heightmap for these transitions, resulting in incorrect terrain heights at tile boundaries.
  • IA/TA scenarios numbering scheme has been revised
  • Now includes a limited version of the UNSUPPORTED GBS-II system for creating mission scenarios

MULTIPLAY

  • Minor cleanup
  • ALT+Q in mp no longer quits the game. Now ALT+Q will return to the SNG screen if the server was joined via the server browser. If +connect was used, the game will quit. Dying (KIA) while on the server still spawns you on the server after 30 secs (BCSETUPMP.INI setting)
  • FIXED: Some client synch problems when on the planet

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