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Desert Combat

Platform(s): PC
Genre: Action

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Desert Combat' - Updated Mod Available NOW

by Rainier on Feb. 6, 2004 @ 7:24 p.m. PST

Get the Desert Combat 0.7 Full Install off Worthplaying (590mb)

Get the Desert Combat 0.7 Dedicated Server [Win/Linux] off Worthplaying (25/42mb)

The DesertCombat team is pleased to announce the seventh major public release of DesertCombat. We would like to thank our Beta team and fans for all the feedback.

One of the primary goals of DC.7 was optimization and bug fixes, so you can expect DesertCombat to run a lot better on most machines.

We are also including bot support for Basrahs Edge and it is a lot of fun...

-- Desert Combat changes from .7M to .7N: --

- Created Menu Icons for VSS and PSS weapons
- convergence tweaked for M2A3 TOW
- health and ammo refill removed from spandrel
- m2a3 and bmp2 had their projectiles weakened vs air due to the enhanced capabilities of their new cannons
- new C4 and missing HEDP (fixes projectile issue with bmp2) damage files added

-- Desert Combat changes from .7L to .7M: --

- Fixed A10 Cluster Bomb Sounds
- Reverted ROF and Stability of Sniper Rifles
- Fixed Stryker Camera position and rotation

-- Desert Combat changes from .7I to .7L: --

- Fix the BRDM-2 not reloading bug
- Fix the little bird / Gazelle / MD-500 not reloading on airfield bug.
- Fix F-16 exit position to avoid bailing out deaths
- VSS reload sound corrected
- SA-7 fire sound corrected
- Sniper rifles fire faster, less stable.
- new sounds for sniper rifles
- improved soundscripts for artillery and tank cannon projectile whiz
- new soundscript for mortar in flight
- M163 Air Radar fixed
- ZPU-4: set min angle and raised camera
- Shilka - "No Head" feature as well as Air Radar fix
- C4 Changes missed on 7H build
- Mortar velocity increase for improved distance
- Mirage collision mesh fixes
- Urban Siege: removed capture abilities of Nimitz by enemy
- Fixed Menu 1.6 Patch error
- Added 2 Load Screens
- Reverted BF 1.6 Patch Wrench Repair
- Supply and Health refill added to BRDM2, BMP2, and M2A3 interior
- Tweaked main cannons for BMP2 and M2A3 ( bmp2= higher elevation, faster velocity m2a3= faster ROF, larger splash)

-- Desert Combat changes from .7H to .7I: --

- Optimized Effects
- PKM given worse minimum accuracy, 100 round clip, larger max crosshair width
- A-10 given heavy muzzle smoke
- C4 vs heavy armor toned down. 2 C4s required to kill a MBT

-- Desert Combat changes from .7G to .7H: --

-reduced soldier infantry fall damage slightly
-fixed vehicle to vehicle collisions (ie light vehicles can no longer ram heavy vehicles
and not lose damage. Heavy vehicles will also take less damage from collisions )
-improved pitch rate for SA-342
-updated stinger texture for FULL build
-fixed engines disappearing prematurely on A-10
-fixed SCUD-B driving sounds
-fixed missing canopy on Mirage
-removed horn feature from UralTanker to fix CTD
-reduced splash radius and damage from destroyed zpu-4
-fixed opaque windows for UralTanker exterior mesh
-fixed static wrecked meshes that were lacking custom collision meshes
-fixed missing glass on BRDM2 Spandrel
-added crosshair to Tabuk sniper rifle for unzoomed view
-fixed sound issues for MG42
-updated M16A2 animations


*****-------- Changes since .6F Public Patch--------------*****

**** OPTIMIZATIONS:
(cols= collision meshes | vis= visible meshes | lods= level of detail models
smooth= smoothing on vis meshes )

Vehicles=
A10: cols,lods Mig-29: cols
AC130: cols Mirage: cols,lods,smooth
AV8: col02,lods MLRS: cols
BMP2: cols,lods,smooth Nimitz: cols
BRDM2: cols,lods,smooth OSA: cols,lods,smooth
CIWS: cols Pantzir: cols
DPV: cols Pickup: cols,lods,smooth
EE-9: cols RHIB: cols
F14-B: cols,lods,smooth SA-3: cols
F15-C: cols,lods SCUD: lods
F16: cols,lods Sea Sparrow: cols
Forklift: cols Shilka: cols
H-53: cols,lods,smooth Stryker: cols
Humvee: cols SU-25: cols,lods
Lada: cols,lods T72: cols,vis,lods,smooth
M163: cols,smooth TOW(base): cols,vis,lods,smooth
M1974: cols Ural: cols
MI-8: cols,lods ZPU-4: vis,lods
MI-24 cols

<<<<<--------Map changes since .6F Public Patch-------------->>>>>

Basrah's Edge
* bots added
* optimisations:
- texswaps reduced by almost half in critical locations (was 900, now 500)
- marketside m2 meshes redone with single texture optimisations
- object cull and lod improved
* file size reduced
* wallhack exploits fixed
* ticket count slightly tweaked for US to 105. ticket loss reduced to 7
* some missing faces fixed
* general graphics improvements. detail texture enhanced

Sea Rigs
* optimisations:
- texswaps reduced slightly
- model geometry given another pass to reduce drawn tris, col01 & col02 by almost 40%
- model groups broken up further to improve performance
* nimitz exploit fixed
* wallhack exploits fixed
* flag radii tweaked
* various graphical fixes
* new level art
- custom skybox
- dirty clouds
- new water
- new lightmaps for all exterior parts of the map
* file size reduced
* final map thumbnail

Urban Siege
* file size reduced
* optimisations:
- texswaps reduced significantly
- model geometry given another pass to reduce drawn tris, col01 and col02 by almost 30%
- object cull and lod improved
- reduced texture load
* nimitz exploit fixed

Desert Shield
* file size reduced
* general optimisations done
* final map thumbnail

Lost Village
* file size reduced
* general optimisations done
* final map thumbnail

Battle of 73 Easting
* file size reduced
* all new level art, look and feel
* terrain optimised, base layouts tweaked and changed
* final map thumbnail

Operation Bragg
* file size reduced
* lighting enhanced
* lightmaps and colors tweaked
* general optimisations done
* final map thumbnail

No Fly Zone
* file size reduced
* general optimisations done

DesertCombat is a modification of the retail game Battlefield 1942. All new content related to the Desert Combat modification is developed & copyright by Trauma Studios (http://www.traumastudios.com). ALL RIGHTS RESERVED.

Battlefield 1942 is published by Electronic Arts, Inc. (http://www.ea.com) and developed by DICE (http://www.DICE.se).

Release Notes Version 0.7
The DesertCombat team is pleased to announce the seventh major public release of DesertCombat. We would like to thank our Beta team and fans for all the feedback.

Public Beta 0.7 features a slew of bug fixes and additions aimed at creating on of the best war game experiances on the PC. In this stage of development each is roughly balanced with some minor advantages to each, making gameplay much more fun and exciting.

0.7 Public Release Weapons and Vehicles

** This is not the complete or final list, this is only what is available for the public Beta and more will follow in the next alpha release.

** 0.7 REQUIRES Battlefield 1942 version 1.6 or greater

US
Land
• M1A1 Heavy Tank
• M2A3 Light Tank
• MLRS Mobile rocket truck
• Humvee with a .50 cal machine gun and Supplies
• Humvee with a Tow launcher
• M163 Vulcan Mobile AntiAircraft
• M-109 Mobile Artillery
• Stryker Personel Carrier (Smoke grenades, .50Cal, Troop transport)

Air
• A-10 Thunderbolt II
• F-16
• AH-64 Attack Helicopter
• UH-60 Blackhawk Transport Helicopter (New Dual Miniguns)
• Harrier

• AV-8b
• AV-8a
• AV-8c
• AV-8m

• F-14
• F-15
• UH-60q
• UH-60l
• Littlebird

• AH-6 (Miniguns and FFARs)
• MH-6 (Transport)
• OH-6 (Miniguns only)

Sea

• Nimitz Class Aircraft Carrier
• RHIB

Hand Weapons
• M16A2 Assault Rifle
• M203 Grenade Laucher
• Mp5 sub machine gun
• M9 handgun
• SMAW rocket launcher
• M249 Machine Gun
• M25 Sniper Rifle
• C4
• Stinger
• Smoke Grenades
• Car-15
• Mk23
• SA-7 Anti Air rocket

Misc. weapons
• Maverick Missiles
• AMRAAM missiles
• Hellfire missiles
• Hyrda missiles
• MK83 large Bombs
• SnakeEye Bombs
• SCUD Rockets

Stationary
• CIWS AntiAircraft
• SeaSparrow AntiAircraft

IRAQ

Land
• T-72 Heay Tank
• Shilka Mobile Antia
• BDRM2-Spandrel (amphibious)ircraft
• BDRM2 (amphibious)
• BM21 Multiple launch rocket truck
• M-1974 Amphibious Artillary
• BMP-2 Amphibious Personel Carrier
• Ural Personel Carrier
• Smoke Grenades
• Panstyr (Anti Aircaft Truck)
• EE-9

Stationary
• NVST Machine Gun
• SA-3 Sam Site

Air
• Mig29
• SU-25 Ground Attack Plane
• M124d Hind attack Helicopter
• Mi8 Transport Helicopter
• Mirage
• Gazelle Helicopter

• SA-342S: (Gazelle Helicopter) Supply depot; weapons and health
• SA-342G: Two gun pods (currently fires minigun projectile)
• SA-342H: 2 FFAR Pods (14 FFARs total) and 2 AT-2 (same as Hind, 2 mags)
• SA-342L: 4 FFAR Pods (28 FFARs total; fires two FFARs at a time, slower rate of fire)
• SA-342M: 4 AT-2 missiles (2 mags)

• MD-500
• MH-500


Hand Weapons
• AK-47
• Gp30 Grenade Laucnger
• Browning Hipo Handgun
• RPG7
• PKM Heavy Machine gun
• Scorpion sub machine gun
• Tabuk Sniper Rifle
• C4
• Mortar
• Skorpion sub machinegun
• Stinger
• PSS
• VSS


Maps
DC Battle of Eastings
DC Lost Village
DC Al Khafji Docks
Inshallah Valley - Flatline|44
DC Basrahs Edge
DC Basrahs Nights
DC No Fly Zone
DC DesertShield (Conquest and Singple Player)
DC Weapons Bunkers
DC Medina Ridge
DC Urban Siege
DC Operation Bragg
DC Sea Rigs

Misc

Minigun FX
Avenger FX
Artillery FX
Cloud FX

Armory Objects

M-82 Case
Stinger Case
VSS Crate
MP5 Case

Know issues with the Beta .7

Optimization
Since this mod is a work in progress, some optimizations have been made to the models for performance. You might experience a slight slowdown due to the fact that we haven’t done a full optimization pass yet.

Balancing
Currently the game feels balanced, but some things may destroy objects faster then they should, the game will continually balance out as the mod progresses. This goes for speed of vehicles, weapon damage and amount of ammo.

Maps
Only maps that display a small DC logo in them have DC vehicles. This is only temporary until new maps are created. Some new DC maps do not support single player yet, coming soon.
If you find any bugs, please send them to bugs@desertcombat.com

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