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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Battlecruiser Millennium Gold' - Update Patch Available NOW

by Rainier on March 8, 2004 @ 10:49 p.m. PST

3000 AD has relased a new patch for their space sim Battlecruiser Millennium Gold. This brings your retail game to v1.01.04 and addresses a server crash when you exited the CC in fp mode and fixes an issue when the multiplayer executable was not starting at the server browser by default (it required /c parameter). Read more for download links...

Get the BCM Gold v1.01.04 Patch Off Worthplaying (7.5mb)

GENERAL

  • FIXED: The server would crash if you exited the CC in fp mode
  • FIXED: The multiplayer executable was not starting at the server browser by default (it required /c parameter).

GENERAL

  • Minor cleanup
  • Explosion sounds are no longer played for missiles blowing up or for fragments resulting from an explosion. This presents a slight performance boost in that sounds are only played once in these two instances.
  • Recompiled with revised PTE2 terrain engine. This removes randomness for straight and curved corner transition tiles which caused height variations when matched with the reference heightmap for these transitions, resulting in incorrect terrain heights at tile boundaries.
  • IA/TA scenarios numbering scheme has been revised
  • Now includes a limited version of the UNSUPPORTED GBS-II system for creating mission scenarios

MULTIPLAY

  • Minor cleanup
  • ALT+Q in mp no longer quits the game. Now ALT+Q will return to the SNG screen if the server was joined via the server browser. If +connect was used, the game will quit. Dying (KIA) while on the server still spawns you on the server after 30 secs (BCSETUPMP.INI setting)
  • FIXED: Some client synch problems when on the planet

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