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'Dragoon: The Prussian War Machine' Announced

by Rainier on April 15, 2004 @ 9:04 a.m. PDT

Dragoon: The Prussian War Machine gives you control over the mighty armies that struggled across Europe in the Eighteenth Century. This sequel to Horse & Musket: Great Battles of the Eighteenth Century, winner of the Charles S. Roberts Award, brings Frederick's most famous and engaging campaigns to life in meticulous and exciting detail.

Brilliant and enigmatic, Frederick the Great of Prussia elevated his small country to a position of respect throughout Europe. His masterful campaigns are held up to this day by historians and professional soldiers alike as shining examples of the military art. Frederick's grasp of both tactics and strategy earned him a prominent place in the annals of military history.

Now you too can follow in his footsteps. Take command of his finely tuned Prussian War Machine and put yourself to the ultimate test. Can you match his accomplishments, or will you be humbled by your determined foes?

With more than twenty scenarios included, a scenario editor, and the ability to challenge others across the Internet, unparalleled historical accuracy, and authentic order of battle and battle maps, Dragoon: The Prussian War Machine will be a game that you will play for a very long time. For fans of musket-era warfare, or wargamers looking to try a brilliant command and control system, The Horse and Musket 2 Series of wargames are an excellent addition to any historical wargamer's library!

A few of the many features included in this game:

  • Over twenty scenarios featuring the battles of military genius Frederick the Great, including such highlights as: Mollwitz (1741), Prague (1757), and Kolin (1757).
  • Well researched and highly accurate orders of battles and scenario maps.
  • Variable scale. Turn lengths can run the gamut from representing several minutes to thirty minutes. Hexes cover from seventy-five to one hundred and fifty yards. Battles range in size from small, almost skirmish like actions, to massive battles that changed the very landscape beneath them and could be heard all the way to the Heavens above.
  • Armies from Prussia, Austria, Saxony, and Bavaria, all rendered for historical accuracy, complete with waving battle flags and fully animated figures in both movement and combat.
  • All the combat types you'd expect from an 18th century warfare game: Light Infantry, Musketeers, Grenadiers, Dragoons, Cuirassiers, Hussars, three types of artillery and three ranks of leaders (as opposed to Horse and Musket's two ranks).
  • Leadership and morale are the linchpins of the system, with a strong emphasis on command and control. Units are activated by leader, ensuring each scenario has massive replayability as some leaders become heroes in a particular game, while others cower, waiting to be decimated by their betters. But will it be the same way the next session?
  • The rules and chrome you'd expect in a game of this caliber. Various formations, such as infantry squaring for a cavalry charges, unit quality and morale, various disruptions (e.g. disruption through movement or through combat results), and much more.
  • Gorgeous graphics that capture the pageantry and splendor of 18th century warfare. A ll units are animated, from the infantry blasting away with their muskets, to cannons erupting in a blaze of iron fury. Picturesque landscapes change according to the season, with graphics for spring, summer, autumn, and winter.
  • Fully featured scenario editor allows players to create their own scenarios. The editor supports the variable scales found in the game, allowing players to create the battle of their scale.
  • For those wanting to play against something besides the challenging AI, the game supports hotseat play, live play over the Internet, and even PBEM.
  • First in an exciting new series that will cover warfare from 1600 until 1800.g the good fight to a friend via the Internet. Internet play is free and extremely easy to set up.

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