In addition to the Vision engine’s extensive feature set, the excellent support provided by Trinigy was one of the major reasons contributing to Sixteen Tons’ decision.
The 3D successor of the internationally successful title „Emergency 2“ complements the series of products in development with the Vision engine – ranging from adventure games over first-person shooters to jump-and-run titles – with an innovative real-time strategy title. “The fact that Vision has been chosen as the platform for a demanding strategy game like Emergency 3 impressively demonstrates the engine’s flexibility” says Trinigy’s managing director Dag Frommhold. “Due to its extensive set of tools and its comprehensive functionality, Vision is an ideal high-performance platform for a very wide variety of games in all kinds of genres.”
Trinigy is eager to tie in with the good start of the year 2004: Within the next months, the middleware developer plans to sign further deals with licensees on the PC and Xbox platforms. Additionally, the company’s web site has just been updated with new and previously unreleased screen shots showing the Vision engine in action in a variety of upcoming game titles.
Trinigy is a Germany-based but internationally oriented company focusing on the development of advanced 3D graphics technology and applications. Trinigy provides cutting-edge technology, stable software and reliable consultant services for customers in multiple countries all over the world.
Vision Game Engine
Trinigy’s cutting-edge Vision 3D game engine (formerly known as "Vulpine Vision") is used in several professional game titles currently in development, helping game creators to bring more immersive graphics onto the screen while at the same time drastically reducing development time and effort. The first Vision-based game releases are planned for 2004, including CDV Software Entertainment AG’s Lula 3D (PC), NuClearVision GmbH’s Psychotoxic (PC) and Gotcha! (PC, Xbox) by Sixteen Tons Entertainment.
More articles about Emergency 3