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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'THQ' Acquires 'Relic Entertainment'

by Rainier on April 27, 2004 @ 8:31 a.m. PDT

THQ Inc. today announced that it has entered into a definitive agreement to acquire leading PC development studio, Relic Entertainment. Previously, THQ had partnered with Vancouver-based Relic Entertainment through a two-property, multi-year publishing agreement including the upcoming real-time strategy (RTS) title, Warhammer 40,000: Dawn of War, scheduled to release in fall 2004.

"The Relic acquisition underscores THQ's strategy to acquire development studios with a proven ability to create the highest quality products," said Jack Sorensen, executive vice president of worldwide studios, THQ. "We are confident that Relic's extremely talented teams of designers, programmers and artists will solidify THQ's position as a leading publisher of PC and console entertainment."

"Relic's single greatest achievement through the years is the amazing talent we have assembled from all corners of the globe," said Alex Garden, CEO, Relic Entertainment. "These teams will now be a part of one of the industry's top publishers, whose support will enable even greater opportunities for future success."

THQ expects the acquisition to be completed by May 1. Other terms of the all-cash transaction were not disclosed.

About Relic Entertainment

Founded in 1997, Relic Entertainment Inc. has become an industry leader in the development of innovative real-time strategy games for the PC. Relic's first title, Homeworld (1999) was received to widespread acclaim, garnering several "Game of the Year" and "Strategy Game of the Year" awards from major industry publications including PC Gamer and Computer Gaming World. Since then, Relic has released Homeworld: Cataclysm (2000, co-developed with Barking Dog Studios), Impossible Creatures (2003), and Homeworld 2 (2003). Today, Relic is building on this legacy by developing multiple ground-breaking projects in the RTS genre.

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