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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Battlefield Vietnam' - Update Patch Coming

by Rainier on April 30, 2004 @ 11:41 a.m. PDT

DICE and EA are pleased to announce that the first Battlefield Vietnam update has entered the home stretch and should be ready for release in the very near future. Many of the community reported issues are being addressed such as : removal of the m60 from the LAW Kit (big complaint about it being too powerful), server list sorted by ping and various other server & client side fixes. Read more for details ...

While future Battlefield Vietnam updates will include game features that were added to Battlefield 1942 post-ship (such as the Voting GUI), v1.01 is intended to address community related issues. The following is a list of the major items being addressed in v1.01. Of particular note in this list are tweaks to server functionality that should provide a much improved play-experience on servers that are hosting high-player-count games (please note the server hardware requirements posted in the Community Update from April 9, fixes to the internal server browser functionality, and rebalancing of the M60, the RPD and the US Heavy Assault kits.

SERVER FIXES

  • General optimizations to reduce server lag
  • CDkey hash added to game.listplayers output
    • game.listPlayers uses the new format:
    • #Id: - is remote ip: : hash:
  • Gamespy port setting fixed
    • game.gameSpyPort - now working
    • game.gameSpyLANPort - now working
    • game.ASEPort - removed (not supported by ASE)
  • All Seeing Eye updated
    • Battlefield Vientam games no longer appear in Battlefield 1942 ASE list
    • Player details should appear correctly in ASE server list

CLIENT FIXES

  • Sort by Ping fixed in Server Browser
  • Scrollbar fixed in Server Browser
  • Soldier prediction fixed to remove jerky movements when walking/jumping
  • M60 removed from the LAW kit and replaced with M14
  • M60 and RPD min/max bullet deviation increased when standing/moving
  • M60 and RPD max bullet deviation decreased slightly when prone
  • Rate of fire and velocity of M60/RPD adjusted
  • Player movement speeds on Heavy Assault kits reduced slightly
  • Network overhead of vehicle engines and airlifting significantly reduced
  • Added minimap warning icon when enemies are within capture radius of an opposing team flag

Keep an eye on this space in the coming weeks for an announcement on the release of 1.01.

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