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Spartan

Platform(s): PC
Genre: Strategy
Developer: Slitherine
Release Date: May 25, 2004 (US), May 31, 2004 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Spartan' - Update Patch Available NOW

by Rainier on April 30, 2004 @ 10:53 a.m. PDT

Spartan focuses on one of the most influential civilizations – the Ancient Greeks and allows players to choose from 100 nations to lead to victory, including Sparta, renowned for its dedication to the art of war and for producing the ultimate fighting machine – the Spartan Hoplite - most famous for the courageous last stand of 300 Spartans at the Battle of Thermopylae in 480BC.

Get the Spartan v1.013 Update Patch off Worthplaying (5mb)

This patch is for the English version released by Just Play. All other versions will come with this patch already applied.

Fixed in V1.013

  • The AI will now engage enemy armies far more frequently in the field.
  • The AI will gather its troops together for more concerted attacks
  • A bug where the AI would not siege player controlled cities has fixed.
  • If you block the AI's path at a river crossing it will now attack the army guarding the pass instead of trying to find an alternative route.
  • The way the AI researches has changed. Instead of spreading its research around it now picks one technology to go for and will keep pace with the player in the technology race much more closely.
  • The resources the AI was willing to spend at the start of the game have been reduced to stop the AI rushing the player. The AI is now much more conservative and presents a consistent challenge throughout the game instead of peaking and slumping.
  • A problem where there would be screen flicker on some graphics cards has been fixed.
  • A bug where AI Naval invasions would sometimes get stuck at sea has been fixed.
  • A bug where patrolling fleets would sometimes get stuck patrolling and never return to land has been fixed
  • The AI will make sure it does not send out more than 10% of its army on naval patrols.
  • A bug where some diplomatic actions could earn you hundreds of thousands of silver has been fixed.
  • A bug where some buildings failed to display their graphic on the city screen has been fixed.
  • Descriptions of units that are not available in the scenario will no longer appear in the Pedia.
  • A bug where the Persian invasion force was inactive after an initial assault has been fixed.
  • Alliances have been made easier to attain. They do not require such a high relationship and are now a more realistic gameplay option.
  • A bug that caused diplomats not to be sent out on some maps has been fixed.
  • Sparta has had its woodmill swapped for a farm to ease its food needs at the start of the game and make it far more playable for a new player.

Fixed in V1.009

  • The radar map in battles can be toggled on/off with the TAB key
  • BACKSPACE and DELETE keys now cancel the movement path of a selected army at the campaign level
  • A mercenary barracks has been added to the build tree - available at Silver Tech 2. It allows you to recruit Mercenary Hoplites who are similar to normal Hoplites, but are cheaper to recruit and very expensive to maintain. Mercenaries are also better trained - i.e. have better combat stats but with lower morale to reflect the lack of loyalty to your cause.
  • When you gain a tech level, any research points that spill over are add to the research into the next technology level.
  • Difficulty levels have been adjusted to make them more slightly easier on the lower levels as many players were finding Spartan too hard.
  • Some players with colour blindness were having problems telling the difference between the morale indicators in battle. The icons are not very big so we did not have many options, but we have tried to differentiate the symbols with shape as much as colour to assist any colour blind players.
  • A crash on below min spec machines has been fixed relating to smoke from sieges & castle walls. It was related to the machines not supporting the Pentium Pro instruction, but we have found a work around.
  • AI bug where AI would sometimes forget about its armies has been fixed. These armies would freeze and never move again on the campaign map.
  • AI bug where the AI would sometimes constantly change its mind about who to attack has been fixed.
  • A city in Orestis that had a lumber mill but no wood resources has been given wood level 3.

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