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Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Strategy

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Gangland' - Update Patch Available NOW

by Rainier on April 8, 2004 @ 1:11 p.m. PDT

Get the Gangland v1.2 Patch off Worthplaying (32mb)

Fix Information:

This update includes all the fixes in the 1.1 update and the following additions: 1.2.1 (Savegame patch)

New Features:

  • Checkpoint save in singleplayer campaign.
  • Singleplayer ingame pause (default P).
  • General command delay (default Left Windows).
  • Move to last minimap alert (default M).

Multiplayer improvements:

  • Ability to disable computer players in multiplayer games (cycle through the teams to "No Computer").
  • New console command: net.join [password] (can even join games only announced local (bypassing GameSpy)).
  • New console command: net.status (to see who is lagging etc).
  • Bigger, more readable console font (mostly for chat messages).
  • Server list join confusion fixed.
  • Zonealarm/norton firewalls no longer cause lockups when the game is accessing the net.
  • Hosting failed detection, port setup described ingame.

Fixed problems:

  • New infiltrator definition: infiltrated family can't overrule commands being executed by the infiltrating family.
  • The computer players now starts a little later than the human players.
  • Fixed rotation problem when switching directly between vehicles.

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