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Gamebryo Powers 'Playboy: The Mansion' (PS2/Xbox/PC)

by Rainier on May 13, 2004 @ 12:51 a.m. PDT

NDL announced today, from the 2004 E3, that Gamebryo is being used by game developer Cyberlore in the creation of the upcoming title, Playboy: The Mansion for the Xbox, PS2 and PC. Cyberlore has fully integrated Gamebryo into its Prometheus Engine to improve graphics and reduce the time and resources associated with cross-platform development.

Previewing at E3 this year, Playboy: The Mansion is a highly anticipated game co-published by ARUSH Entertainment and Groove Games. The title blends state-of-the-art social simulation with traditional role-playing and empire-building gameplay. Playboy: The Mansion demonstrates the cross-platform and graphics capabilities of Gamebryo as well as the product's ability to integrate with proprietary, internal engines. Cyberlore's Prometheus engine is delivering the title's simulation and gameplay with Gamebryo, enhancing its look and feel by handling all of the 3D graphics.

"NDL has a strong engineering and technology foundation and a proven track record of assisting development teams to deliver hit titles on time," said Jon Walsh, spokesman for Groove Games and ARUSH Entertainment. "After evaluating the technology, it was apparent that Gamebryo was the ideal solution for our project on both the business and technology fronts."

"Game development has become an extremely competitive and complex business," said Joe Minton, president and chief executive officer of Cyberlore. "NDL enables us to create compelling graphics and gameplay within the development timeframe set forth by our publishers. Integration with Prometheus was seamless and the combined solution is helping us cost-effectively deliver a better game."


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