The Unreal Engine 3 demonstration will be shown in a showcase theater located exclusively in the NVIDIA booth (South Hall, # 324). The demos will run every 15 minutes, starting when the show opens each day.
Created by Epic Games, Unreal Engine 3 pushes the limits of game development with its aggressive use of lighting and shadowing capabilities, advanced shader effects, and editing tools. The Unreal game engines are widely used in game development today, as they provide game developers with a flexible and feature-rich foundation for the creation of bleeding-edge PC and console games. To date, the Unreal engines have powered more than 70 game titles, including Splinter Cell, America’s Army, Deus Ex: The Invisible War, and Harry Potter and the Chamber of Secrets.
“Together, the NVIDIA GeForce 6 series and the Unreal Engine 3 are the perfect solution for developers to meet the challenge of the constantly expanding game worlds and complexities of next-generation PCs and consoles,” said Mike Capps, CEO of Epic Games. “The combination of these products will give E3 attendees a glimpse at the future of gaming.”
“Unreal Engine 3 sets the bar for what games will look like over the coming years,” said Bill Rehbock, director of developer relations at NVIDIA. “Working with the Unreal Engine is a compelling proposition for any game developer looking to push their games forward with innovative visuals, physics, and gameplay.”
In addition to the Unreal Engine 3 showcase, NVIDIA and Epic will also display in the NVIDIA booth a sample of the first- and second-round winning game mods from the “$1,000,000 NVIDIA Make Something Unreal” contest. The year-long contest—which is just about to open its third-round phase for entries—encourages, rewards, and publicly recognizes talented individuals from around the world who can create the ultimate game and entertainment mods based on the hit Unreal Engine. For more information about the contest, as well as links to the first- and second-round winners, please go to www.makesomethingunreal.com.