IndyCar Series 2005 offers 220+mph online gameplay via Xbox Live, where drivers can compete head-to-head with up to 12 players simultaneously. The game contains 15 IndyCar Series tracks and is the only title to feature The Greatest Spectacle in Racing®: the Indy 500®. Players can race individual tracks or re-create a full racing season as a leading IRL driver, including newly crowned Indy 500 winner Buddy Rice, Tony Kanaan, two-time series champion Sam Hornish Jr. and two-time Indy 500 winner Helio Castroneves. New additions to the game also include improved graphics, realistic rear-view mirrors, steering wheel support and an updated Masterclass training mode narrated by Bombardier Rookie of the Year Dan Wheldon.
“Taking IndyCar Series online brings the game to a whole new level,” said Tom Bass, senior product manager, Codemasters. “Couple this with many additional year-over-year improvements and a competitive price of $19.99, and IndyCar Series 2005 is a must-own for all Xbox racing fans.”
A completely authentic and realistic IRL® racing experience, IndyCar Series 2005 features:
- Head-to-head Xbox Live with up to 12 players simultaneously
- 15 IndyCar Series tracks, including the Indianapolis Motor Speedway, Texas Motor Speedway, Chicagoland Speedway, Pikes Peak International Raceway and the newly featured Twin Ring Motegi in Japan
- All-new steering wheel support with in-game adjustments
- Realistically functioning rear-view mirrors so drivers can watch their back
- Official drivers, tracks, rules and sponsors of the IndyCar Series
- Ability to re-create a full season competing as a favorite driver, including 2003 series champion Scott Dixon, Dario Franchitti, 2003 Indy 500 winner Gil de Ferran, two-time Indy 500 winner Al Unser Jr., Tomas Scheckter, Sarah Fisher and more
- Up to 33 cars on the track simultaneously
- Masterclass training mode narrated by Bombardier and Autosport Rookie of the Year Dan Wheldon
IndyCar Series 2005 features an advanced and updated genetic “AI” system that renders each race as a unique experience. The “AI” drivers actually race and make dynamic strategic decisions, defend their position, draft to pass other drivers and even make mistakes.
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