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'Battlefield Vietnam' - Update Patch Available NOW

by Rainier on June 9, 2004 @ 9:57 a.m. PDT

EA has released the promised patch for DICE's multiplayer FPS Battlefield: Vietnam. This update brings your retail game to v1.02 and addresses an issue where the client got disconnected and crashed to desktop. Read more for detailed fix list and download links ...

Get the Battlefield Vietnam v1.02 Patch off WP (16mb)

Get the Battlefield Vietnam v1.01 -> v1.02 Patch off WP (3mb)

Get the Battlefield Vietnam v1.02 Dedicated Win32 Server off WP (111mb)

The following is a list of the major items being addressed in v1.01. Of particular note in this list are tweaks to server functionality that should provide a much improved play-experience on servers that are hosting high-player-count games (please note the server hardware requirements posted in the Community Update from April 9, fixes to the internal server browser functionality, and rebalancing of the M60, the RPD and the US Heavy Assault kits.


-Fixed a bug with the winch code that caused client disconnects.

-game.ASEPort has been added (not added to serversettings.con)


-Fixed a bug with the winch code that caused clients to crash to the desktop.

Battlefield Vietnam v1.01


-General optimizations to reduce server lag.
-CDkey hash added to game.listplayers output.
-game.listPlayers uses the new format: #Id:<id> - <name> is remote ip: <ip>:<port> hash:<cdkeyhash>
-Gamespy port setting fixed.
game.gameSpyPort - now working
game.gameSpyLANPort- now working
game.ASEPort- removed (not supported by ASE)
-All Seeing Eye updated.
-Battlefield Vientam games no longer appear in Battlefield 1942 ASE list.
-Player details should appear correctly in ASE server list.


-Sort by Ping fixed in Server Browser.
-Scrollbar fixed in Server Browser.
-Player number now displays properly if more than 10000 players.
-Soldier prediction fixed to remove jerky movements when walking/jumping.
-M60 removed from the LAW kit and replaced with M14.
-M60 and RPD min/max bullet deviation increased when standing/moving.
-M60 and RPD max bullet deviation decreased slightly when prone.
-Rate of fire and velocity of M60/RPD adjusted.
-Player movement speeds on Heavy Assault kits reduced slightly.
-Network overhead of vehicle engines and airlifting significantly reduced.
-Added minimap warning icon when enemies are within capture radius of an opposing team flag.
-The Dedicated Server option in the Multiplayer -> Create Game menu has been removed to fix potential issues with Punkbuster. Non dedicated Internet servers
started from this menu will no longer use Punkbuster. As a result of these changes, Punkbuster can only be enabled when using the Standalone Dedicated Server.

The required exe's have been included in the client 1.01 patch.

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