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About Judy

As WP's senior editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games...

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'Fable' (Xbox) - Bonus 'Making of' DVD Upon Pre-order

by Judy on July 14, 2004 @ 10:06 p.m. PDT

Microsoft Game Studios today announced an exclusive pre-order deal with EB Games, GameStop, Circuit City, GameRush, GameCrazy and Trans World to reward gamers who pre-order Fable with an exclusive Fable documentary DVD.

The limited edition DVD, available only with a Fable pre-order, contains a "making of" documentary featuring interviews with renowned game designer Peter Molyneux, as well as Simon Carter and Ian Lovett. The disc also includes playable demos of Sudeki, RalliSport Challenge 2 and Top Spin; plus gameplay trailers from E3 2004 for Forza Motorsport, Jade Empire, Conker: Live and Reloaded and MechAssault 2: Lone Wolf. Fable, the highly-anticipated role-playing adventure for Xbox is in development by Peter Molyneux's studio, Big Blue Box, and is set to hit retail shelves in the United States on September 14 with an estimated retail price of $49.99 (U.S.). Fable's U.S. release will be followed by a European release in October and will ship in Asia in early 2005.

In Fable, the players' every action determines their character's skills, appearances and moralities. Character's life stories are created from childhood through adulthood and on to old age. They can grow from an inexperienced child into the most powerful being in the world, spoken of by all and immortalized in legend. Players may choose the paths of righteousness or dedicate their characters' lives to evil; observing as they transform into reflections of their actions and decisions. Age leaves characters wizened, battle leaves them scarred, gluttony affects obesity. With experiences come advancement and physical change; whether it is by expanding muscles, a keen eye and nimble form or the buzz of magical energies around their finger tips. As players' characters develop, the world reacts to them and their actions. People comment on their successes, failures, appearances and behaviors. Their many opinions are expressed through applause, mockery, trepidation, panic and even flirtation. With each person characters aid and every creature they slay, the world is changed forever. In Fable, gamers decide: "Who will I be?" For more information about Fable, visit the official site at http://www.xbox.com/en-US/fable/default.htm.

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