As Pharaoh, you must design and build glorious cities in which hundreds of seemingly real people live, in your quest to become a supreme and god-like ruler. The first in a new generation of 'god games,' Children of the Nile is as much about balancing the needs of individuals within the society as it is about strategic placement of buildings, a true leap forward for this genre. The advanced 3D engine allows the player to switch from a bird's eye view to street level to watch the populace go about their daily tasks, demonstrating incredibly detailed AI. Gaining prestige and respect is of paramount importance, the risk of a public revolt could ultimately lead to the fall of your dynasty.
Naoya Tsurumi, Chief Operating Officer, SEGA Europe, commented, "The combination of city-building elements with a naturally evolving society will set Children of the Nile apart as the next evolutionary step in the 'god game' genre. We are very impressed with the progress of Children of the Nile, Tilted Mill's rich heritage is clearly evident."
Gene Mauro, Chief Executive Officer of Myelin Media, commented, "From the start, SEGA Europe has demonstrated an energy and enthusiasm that has made them an ideal choice of publisher for the first title in the Immortal Cities franchise. The team is committed to building the global awareness of Children of the Nile."
The official site of the game has now been launched and can be found at www.immortalcities.com. The site offers visitors an early glimpse of the spectacular scope of the game, as well as information on a variety of topics including ancient Egypt, and game development. The forums on the new site serve as the ideal destination for people to join the growing Children of the Nile community.
Immortal Cities: Children of the Nile is scheduled for released on the PC in November 2004.
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